Probably doesn't count but cars that still run after 20 plus years when gasoline, modern gas thanks to additives, generally will go bad in less than a year. Skeletons that somehow are intact and sitting upright at desks or in cars instead of in piles the way skeletons really do things, if they were mummified or something i could see but this is a sin in so many games. Hell one game still had flesh on submerged corpses from WW2, how does that even work when there was sea life in the wreck. Oh and anything with a timer in it that isn't an outrun a bomb going off type thing. X-Com 2 with that stupid timer is a good example, when there's a half dozen ways to disable it online you know it's a mechanic nobody likes.
I personally hate the one where all the females fall in love with the player character. Not that it's bad, but because the player character usually isn't that attractive to begin with. Japanese games have this problem in particular. Really unrealistic.
Pretty much every jrpg or visual novel. Visual novels are a bit different since that's the point of the game, but it still bothers me that the character designer makes these really nice looking female designs, and then the main character just gets the usual brown hair and unremarkable face. It's like, really? Just a small pet peeve of mine.
In general, being woke in a game is just bad, but what annoys me to no end is when women are inserted into special forces roles and the game tries to take somewhat seriously. Sorry, but Theres a reason behind that.
In the same exact vein,I find it really annoying when foreigners, mainly British, people are included in American special forces units. Seriously, In Crysis, I’m pretty sure the team was US Navy SEALs in experimental combat equipment. why the hell was there a british guy on the team?
This is more the players than the game or trope, but in general, the over the top stupidly complex plot of Metal Gear Solid is annoying and needs to die. Its not clever or good writing, its just nonsense presented poorly.
Here are some more i thought of:
The Illuminati: ive only seen this done well in Deus Ex, but in general, the one guy who is able to undermine the system that apparently runs the entire US or the whole world single handedly is retarded and needs to stop. One of the worst offenders is RE6 Splinter Cell Conviction, and MGS.
“The Joy of battle.”: mainly just poor writing, maybe something that can be worded differently, but the motivation that someone loves war or specifically “battle”, because what’s more satisfying than having your life ended by a split second and random outcome, am I right?
Oh my god, how could I forget this one.
Anagrams: even if they are somewhat relevant to the story, its almost never done well. Either its too dumb to be realistic or I don’t care enough to figure it out.
In MGS4, the “good guy team” Rat Patrol 1 was leet speak for Patriot, the bad guy. And in Dishonored, the ship’s name was an anagram for Farewell Daud, but i guarantee nobody gave the hint of a fuck about it.
What would you like? Some boring CSI military channel bs?
Metal Gear Solid II was translated by a military brat. Who then attempted to sue Konami for sexual harassment, and an interviewer. Reality is that she tossed out many of the original script references deeming it to be too impossible for foreigners to understand the Japanese references.
The silent RPG protagonist. Or as I view them, the mute completely devoid of personality or human emotion that all of the other characters are inexplicably charmed by.
Completely absurd common enemy designs that have no place in the world of the game. Kind of immersion breaking when I'm traveling around a high fantasy world and I encounter a dancing carrot with a gatling gun mounted to its head.
The recurring things in games I dislike tend to be mechanical (Boss Fights, Grinding, badly integrated minigames or other alternate gameplay modes like "turret/gunship sections", invisible edge of the level barriers) while the games I've disliked for plot reasons have been fairly unique in the reasons I disliked them, at least among games I've played: Ultima VIII, Ultima IX, Mass Effect 3 (The ending), Final Fantasy X, Star Ocean 3 (The last half and especially the ending).
If gameplay counts as a trope, I'd probably say trying too hard to implement realism. Like, I find it hard to play stuff like Red Dead where you have to mash the button to simulate sprinting or you need a full cutscene to pick up an item or heal wounds of whatever. I know they're meant to be immersive, but I'm never more hyper aware I'm playing a video game than when I have control taken away from me or made finicky for me so that the game can appear realistic.
Radio towers, bandit camps, nebulous content, "gameplay loop" and all the other boring shit Ubisoft has been shoven down our throats for over a decade. This is why there has never ever been a good Assassin's Creed. Then again, those vile rapists running Ubisoft only want games they want to play, regardless of whether or not anyone else would like.
^ Mario actually punches the blocks, so punches of steel I guess.
Hasn't been a huge issue in most games I guess but it did make me give up on a game right before the end - Final boss having two phases, one is difficult enough but when you finally beat it - surprise! second phase! oh and look, you died instantly, well better send you back to the first phase so that you'll waste even more of your time and have absolutely no chance to actually learn how to beat the second phase! (Game was the first Azure Striker Gunvolt btw)
Any kind of arbitrary grind for resources that is intended by design to take a long time to complete. It's an utter disrespect of the player's time and always comes across as filler to compensate for a lack of content.
Escort missions are pretty bad. Nobody likes to babysit needy characters that can't do anything for themselves, and you are completely at the mercy of the quality of the AI programming to get through it without mental scars.
more of a mechanic than a trope & it's dying out these days. but god if it's not VR or a game MEANT to rely on motion controls leave that shit OUT I don't care if the console supports it just please, no random motion control puzzles society has progressed past random motion control puzzles
You begin as a resident of a peaceful, idyllic village, until that fateful day when [insert villainous character/force here] came and destroyed it, setting you on a revenge quest that ends up pitting you against an evil empire/god.