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You're a Hitler apologist. You got zero moral ground calling ANYTHING, let alone video games, Evil.
Also, as usual, you're talking about things you don't know dick about.
-The super mutants did lose their nuance after 2, but I never felt sorry for them. You do know that they regularly kill and eat human settlers, right?
-What part in Postal 2 has you killing a pregnant woman? I own that game, played through it, and while it's quite a bloodbath, I never once saw a pregnant woman let alone killed her.
-Which parts of Resident Evil have child zombies? The only video game I've played with child zombies was No More Room in Hell, which was a Half Life 2 mod. And toned DOWN?! You clearly have not played Resident Evil 7.
"Fallout 3-NV-4" are evil due to the choices you have to make. Even when an NPC "deserves" it. It is like shooting fish in a barrel with normality turn insanity. I love insanity but the amount of freedom in the game surpasses all.
One moment I am talking to NPC about being a town mayor the next I am blowing there brains out because I feel they are no good.
I want to pull of a Vash the stamped "Trigun" but it makes it so hard not go insane and kill or cripple every NPC until everybody is walking around in pain. Even the deathclaws.
You are so right about Fallout games being mediocre. In my opinion they are shit abominations.
Here is a true story for you, My mum saw a commercial for Fallout 4 and she went to me "that Fallout game looks like rubbish! My jaw hit the floor as even she could see that the Fallout games look like complete shit.
Here read this about that joke of a video games company in Bethesda:
I wouldn't go as far as saying they're abominations, you can get some enjoyment from them, but they aren't great. It kinda makes me wonder why Bethesda is still such a big name, they haven't released anything decent since like, 15 years and are riding mostly on the coattails of past success and cult titles created by other companies. I mean they're still running their games on that garbage garbage Gamebryo engine almost two decades now and that was already dingy when Oblivion came out, there's zero innovation.
It works the other way, too: you have the option not to do evil things. Actually, many decisions in the game are not as simple as good or evil. For example, in the Far Harbor DLC, the option that saves the most lives requires you to let a murderer go unpunished. Then there's Pickman, a psychotic serial killer who only goes after other psychotic murderers. It really makes you think.