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January 22, 2013
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Comic in need to guidance, help and critique

:iconzucca-xerfantes:
Zucca-Xerfantes Featured By Owner Jan 22, 2013  Hobbyist Writer
Okay, so I've been producing this comic for a while now, name of Lone Candle, and while the commentary has been helpful, I would still like to expand upon that in order to get more details and information.

[link]

Firstly, I need to know if I'm on the right track so far. Sequential art is something *completely* new to me. Apart from webcomics, I never read many comic *books*, so I haven't much experience. So from a technical standpoint, have I been choosing the right times for characters not to say anything and let the images speak for themselves or what?

Secondly, not so much on a technical standpoint but regarding the *story* and how it's been revealed so far. My concerns are pacing, characterization, dialogue and other storytelling basics.

Thirdly, I'd like to know how I should explain the world. Through vignettes, through narrative or through outright exposition?

Any help is appreciated!
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:iconmbk606:
Mbk606 Featured By Owner Jan 22, 2013  Hobbyist Writer
Firstly -- You've been doing decent so far. Pretty impressive for a first venture, if I do say. I've no real hands-on experience with sequential art / graphic novels either, but your picking / choosing has worked for me so far given the type of story you're conveying and the quality of art you use. I'd highly recommend you pick up a copy of "Watchmen" (graphic novel version, of course) if you wanted to see perhaps the single best use of how to establish these things. In the meantime, methinks a grand rule of thumb is to always imagine that it's the exact same as a film - direct the shots and the action on screen as you would a movie; however you'd love to see a film version of it done is how it should be.

Secondly -- I don't know (for) how long you plan on working with this story, so I can't really speak on pacing yet. I've always been of mind that, since it's a world which you yourself fully control, nothing that has no place in it doesn't need to exist. To me, all things should advance something else -- every image, dialog, and action -- be it a plot or a character. Again, just a rule of thumb I myself ascribe to.

Thirdly -- Personally, I'd enjoy vignettes. I'm a fan of appendices, footnotes and the like -- they're both self-contained and expansive to the universe in question without having to bog down the narrative unnecessarily. Avoid exposition unless it's absolutely critical and narrative unless it's something that the character would actually say / have a reason for saying. Remember: this story is told as a tale being told, so you have yourself a little more leeway than you would if it was told in a different style.
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