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Tweening more than one symbol on a single layer?

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:iconjoel-robinson:
I've been working on an animation in flash and haven't had much experience.

I've made characters to work with, each has 15 layers hand, foot, head, body, leg etc.

As far as I know whenever you have a different symbol to animate it has to be on a different layer, or it will clash.

When I'm making for example a walking cycle I have to move the guys foot, find the layer with his leg on it, move that, then find the upper leg layer and move that etc.

Is there a way I can stick all of these body part symbols on the one layer so I don't need to waste my time scrolling up and down through 60 different layers all the time?

I'm sure there has to be an easier way

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:iconyonai:
'fraid not; you can't have multiple symbols being tweened on the same layer. The way you're doing it is the only way to do something like that. It's possible that CS4 has a solution to this issue, though I've not experimented with it much, I don't tend to use tweening that often in Flash now.

Hope that helps.

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boom!
:iconjoel-robinson:
Yeah, that's what I've been reading, it just seems like a problem that shouldn't even exist, they're already different symbols with different names and everything I don't know why they need their own layers.

Thanks for your help, I'll have to deal with all the layers.
:iconpsykopath:
They need their own layers because when your tweening things, how are you going to show the frame spans for several objects on just one layer?

CS4 does have a solution using the Bones tool.

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overabundance causes confusion of time versus necessity.hurry, only 6 seconds to go.repeat as necessary.
:iconjoel-robinson:
Yeah that is a really obvious thing, I didn't even think of.

I've found a good way around the problem now, just sticking it all in a folder and selecting each part of the body one at a time inserting keyframes on the folders timeline.

I'm still pretty new to flash.

The bone tool does look good, hopefully it doesn't look too obvious in animations.
:iconarni-samir:
maybe too late , but i used to use nested movieclip motion while working on my characters animation , flash cs4 has solved this mess with the whole new modifications ( bones , advanced tween , ... )
in nested movieclip motion , i use a main movieclip as a container , assume you have a a runner waving his hand , the container movieclip is the body of him including all his limbs , inside the container movieclip there's movieclips for each moving limb , so you can wave his hands , and move his legs , that's making him like running in place , then you give the container movieclip his translational motion
this way is definite if you are trying to animate characters

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keep away yabny
:iconjoel-robinson:
Thanks for getting back to me with the help, Yeah I've been working with it that way Now, though because I know about the new cs4 features it's hard to go to the trouble to animating in cs3, hopefully I'll be able to get cs4 soon.
Thanks for the help.

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