best and cheapest controlers for best gaming on pc are console controllers. both are good ,maybe x360 more for bigger hands . and in some ways its more comfy,but PS3 controller have bonus that u no need nothing else to buy ..just connect it to pc by usb cable..done its working. specialy if u play or playe dgames earlier with console so to play them with same controller again on pc is best way .
I use my keyboard, although I'm debating getting Motion Joy in order to use my PS3 controller.
Honestly, I only like certain games with a controller, and as a fellow indie dev, I can tell you right now that you need to make sure to test both the keyboard and controller layouts -- Quantum Conundrum didn't do that and it backfired for the PC version because the keyboard layout was horrible.
If it's going to be more in the vague area between inFamous, Dragon's Dogma, or DmC, then I might use a controller, but otherwise I won't really care. I was brought into gaming by Windows 95, so I have no such nostaglia "boners".
Really I have a pretty good idea how I want to do input for the game and allow the player to make several configuration profiles for the game depending on what devices they use. Mainly I just needed to see if like, by some odd chance, most controllers came with four less buttons than a standard XBOX or PS3 controller.
...dude, a glance at Amazon could easily confirm that most PC controllers have the same buttons. The only things that wouldn't would be joysticks, and outside of flight simulators, what are those good for anymore?
Depends on the game: Any Platformer: Logitech F310 Gamepad Shooters: Logitech F310 Gamepad First Person and Third Person games: Keyboard and Mouse Topdown games: Keyboard and mouse
However one of these days I am DEFINITELY buying one of those joystick/keypad hybrid things to replace using a keyboard, but still use the mouse. I just can't stand using four fucking buttons ALONE to move and there is a lot of margin for fuck ups when I play faster paced stuff. I still on occasion hit the wrong key when trying to use grenades or something and it's just...goddamn uncomfortable. ;-;
It depends on the game I want to play, if it's a first person or an MMO type game, I would use the mouse and keyboard. For anything else I use the wireless Xbox 360 controller with the help of the wireless receiver to make it work.
As a fellow game designer that has dealt with this a little, I'd say this: make your game with keyboard controls first (you're already doing that, way to go! ), next, allow Xbox360 controls. Those seem to pretty much be the expected controls when someone gets a game and sees that it's controller-enabled. If they have another controller, they can always utilize JoytoKey
If anything, that's just what this little survey (and the one I put on gamedev.net) kinda confirmed, seems like everything will map to that gamepad scheme almost universally. Anything else is owned by less than a percent of gamers and not really worth the time.
In addition to my Logitech G15 keyboard and MX518 mouse, I've got a Logitech F310 handheld controller. Mostly because I wanted something or other new after my old one broke down, but an wireless F710 didn't entirely fit my budget right at the time when I got it.
I've forgotten the company names of these controllers, but of all the PC controllers I've used, the Sidewinder and Saitek controllers were great. The one I use now says SteelSeries 3GC on it and has handled great too.
I agree with the problem of using keys to play games. I will use the keyboard if there is no choice, but if I do have a choice I would prefer the ability to map controls to a gamepad if possible, so that I don't have to sit hunched over the keyboard when I could be relaxing comfortably.
Yeah, I grew up a console gamer so my entire idea of what playing video games is revolves around a controller. I feel most in control like that, whereas on a keyboard or (recently) on smartphones it's sometime's easy to get unaligned with keys or whatever... whereas it's pretty straightforward on a controller.
Plus, I like to plug my computer into my TV just to get more of the retro vibe from certain games (especially if playing on an emulator or something like that).
I prefer a keyboard and mouse, unless it's a 2D sidescroller type of game, or maybe something like Zelda if you mess with emulators. Anything else needs a keyboard/mouse combo, in my opinion, especially anything first person. Better control and precision when moving or aiming.
If I wanted to use a controller for some odd reason, I'd probably just use a USB Xbox controller, assuming the game is compatible.
Yeah... but it kinda sucks since unless if everyone started using six buttons on their controllers (like a major console changed their controller, or a popular developer recommended one for their game) they would end up being kinda useless since games wouldn't be designed around them.
I'll try to add some features in my game where six buttons are useful though XD
Its a weird hybrid of B, as it has the PSX layout, but the 360 buttons. I enjoy it, because unlike most people, I don't have the small hands of a chimp, and as such, things in the vein of the 360 don't make sense to me. It was a natural evolution since many of my influential years were spent at a SNES, and we all know how the PSX was borne of it.
And don't forget, just because they aren't face buttons doesn't mean you should exclude the idea of start, select, triggers, and whatever those slidy things on the back of the controllers are, along with the L3 and R3.
Since most controllers have a start and select type buttons, as well as two triggers, I've already considered those. I however was not aware controllers came with L3 and R3.
I think the most important thing is to figure out what MOST people would have by standard, but maybe somehow factoring in some of the more complex keyboard functions and finding way for people to access those if they happen to have a gamepad with an unusually large amount of buttons.