Rarely do I play a game for the longest since Dungeon Keeper 2. I made character builds based on the knights of Gwyn, an Astora knight (as a "protagonist"), a Paladin, a Darkwraith, and a pvp knight build (using heavy crossbows, a mace, and a Halberd). In pvp, I triumphly crush players, especially magic users, by pummeling with crossbow bolts and slices with my Halberd. I even leave my invasion signs in the Undead burg to challange and fight players, and boy its enjoyable to either win a fight or die trying.
I had a good 5 minute fight against a player in his world, me being a heavy knight versus his nimble spell caster/rogue build. I died, but I felt good! dropping each other's life to 20%, break out, heal, then back to the fight.
I only got to try two hours, but I really liked what I played. Although I really have got to compliment, above all else, how they made learning the game's mechanics so smooth and progressive. After spending a healthy time practicing combat on skeletons with my sword hilt (I didn't realize at first that I had been given a full sword), I was able to survive the boss because of the similar concepts at play. Hand holding devs like Nintendo could seriously learn from From Software.
Well I didn't lose the 20 hours, but I did lose about 2. I got to a campfire and turned off the system before it autosaved I guess. Entirely my fault, yes, but I had not really been enjoying the game up until that point and that was the final nail in the coffin
Played it for about 2 hours and haven't really picked it up since then. I just didn't get used to the combat and got pretty tired of being frustrated. Besides, not being able to pause does not add difficulty, it's just fucking annoying and a stupid mechanic.
I'm hoping to pick it up again when I'm in the mood for an RPG, but for now it's collecting dust.
The ability to pause a game is probably the most important aspect of game mechanics. The fact that you can't stand to see someone voice their concerns about an important flaw in the game's design shows how much of a Dark Souls fanboy you are (and fanboys of any game or company are the worst).
And yes, I'm very aware that there is an offline mode, which further exemplifies why there needs to be a fucking option to pause the game whenever the fuck I want.
The ability to pause a game is probably the most important aspect of game mechanics explain why, you seem to be ignoring the fact that quitting does the exact same thing (as I just told you)
The fact that you can't stand to see someone voice their concerns about an important flaw in the game's design shows how much of a Dark Souls fanboy you are I'm just calling you out for criticizing the game for a ridiculous reason, explain to me what's wrong with that ignoring defensive arguments of a game is just as bad as ignoring criticisms and by the way, I didn't ignore your criticism, I gave a reason why it's invalid, now please do the same for me
I had already acknowledged that I can trudge through this annoying nonsense by quitting out of the game in my original post to the topic creator. I also stated that it's fucking annoying and unnecessary and just inconveniences the player. If this was the model to design games, then EVERY video game (or at least ones other than literally ONLY this game) would completely take out the option to pause. It actually would probably waste the developer's time giving you the option to quit out because of more steps in the actual process (which apparently is your huge concern) because you have a button press for menu, press for quit, and a press for a "are you sure". Whereas pause is one button press to pause, and one to resume, which is what the start or select button's function is in EVERY game.
However, it is widely regarded as purely a feature (or lack thereof) to PUNISH the player and supposedly add difficulty. I'm making the argument that it's annoying. You're arguing with me and providing me points that I had already acknowledged. I already knew that you can quit out of the game. I already knew that there's an offline mode. I don't understand how you can disagree with my fucking opinion, which is a valid concern for everyone that isn't a pretentious fanboy.
Because, not being able to pause DOES in fact make the game harder. And the multiplayer feature in this game is one of the major things which makes it great, so if you were looking for a single-player game, you're the one at fault, no one else.
It's part of the game that you can't 'stop' it, once you're in this world, you're in this world, and you have to be catious every single minute you're in there, because it's dark, dangerous and UNFORGIVING. The fact that you can pause in horror-games, for example, is a bad feature, because it gives the player "free time" to calm himself from a scare, and then make a proper move while not under pressure.
Demon's Souls was pretty awesome, but wtf, you can't puase in Dark Souls? What moron thought that was a good idea(phone rings, there's a knock on the door, you have to go to the bathroom, ect, need I say more)?
Nope, can't pause at all. The only way to "pause" is to exit out of your play-through. Thankfully, the game saves your progress pretty much constantly since there's no check points or save points, but it's damn annoying.
ouch, yea that kind of sucks(auto save feature is nice though, makes the game harder, but they should have allowed people to pause though sigh, not allowing such doesn't add difficulty, it only pisses people off).