Rarely do I play a game for the longest since Dungeon Keeper 2. I made character builds based on the knights of Gwyn, an Astora knight (as a "protagonist"), a Paladin, a Darkwraith, and a pvp knight build (using heavy crossbows, a mace, and a Halberd). In pvp, I triumphly crush players, especially magic users, by pummeling with crossbow bolts and slices with my Halberd. I even leave my invasion signs in the Undead burg to challange and fight players, and boy its enjoyable to either win a fight or die trying.
I had a good 5 minute fight against a player in his world, me being a heavy knight versus his nimble spell caster/rogue build. I died, but I felt good! dropping each other's life to 20%, break out, heal, then back to the fight.
I only got to try two hours, but I really liked what I played. Although I really have got to compliment, above all else, how they made learning the game's mechanics so smooth and progressive. After spending a healthy time practicing combat on skeletons with my sword hilt (I didn't realize at first that I had been given a full sword), I was able to survive the boss because of the similar concepts at play. Hand holding devs like Nintendo could seriously learn from From Software.