Anyone else notice that there's a lot of games around at the moment playing around with snow?
The obvious one is Skyrim, obviously, but it's also in Borderlands 2, Dead Space 3, Assassin's Creed 3.
I mean what, did games just get given this new technology and decided that if the industry had it they were damn well gonna use it?
The same thing kinda happened with pirates too, but not so widespread, in fact not really that widespread. A Borderlands 2 DLC and the sequel to Risen was it, I suppose, but they still came out about the same time.
While most have explained three of those games -- I'll handle Dead Space 3.
Because the past two games were grime, then artificial space station/dark mining tunnels. This is in direct contrast, with a focus more on isolation, cold, and blindness. That's why.
Skyrim was set up in the northern area of Tamerial. This was set in stone a long time ago. Since it is more north (and the northern part of Oblivian was snow,) there will be snow.
Borderlands 2 wanted something else besides the color brown. But they also wanted something that would be a good wasteland. Hence, snow tundra.
Assassin's Creed 3 is set in a non-tropical area (northeast US) and the winter weather has an important part for the US Revolution, so a winter setting has to come.
No clue about Dead Space 3. Probably something like Borderlands 2 with wanting less brown.
The obvious one is Skyrim, obviously, but it's also in Borderlands 2, Dead Space 3, Assassin's Creed 3.
I mean what, did games just get given this new technology and decided that if the industry had it they were damn well gonna use it?
The same thing kinda happened with pirates too, but not so widespread, in fact not really that widespread. A Borderlands 2 DLC and the sequel to Risen was it, I suppose, but they still came out about the same time.