It was a pretty good game, I don't REALLY see all the fuss about Vaas, he's a great character, but not GROUNDBREAKING.
The part when you kill him, though, is chilling. That music, and that quote. "NAIL ME TO A CROSS, AND I WILL BE REBORN!" As if he was implying that he was exactly like Jason at one point, and when Jason does this, he would cross a line, falling deeper into the realm of madness, and become like the person he was trying to kill. For a simple shooter, that was a deep moment.
Yeah, I think most of his appeal came from all the promotional things they did. He was on the covers, the posters, he was in the far cry experience. Also, the actor who plays him has a lot of charisma too. I think some people can just empathize with Vaas. He was psychotic, but it seemed like he was sorta sad, or just really unstable, also not that loyal. As if taking out Hoyt, he woulda joined you or just buggered off. But he was pretty pissed at Jason, so after a while I don't think you could avoid killing him.
Yeah, some of his monologues were great, especially that one. "The world is a diagonal and I am the straight line"(something like that, while swinging on a stripper pole no less). There were a lot of implications to Vaas being the future of Jason, I wish they pushed it more, but he would have to spend waayy too much time on the island to do that. But he was headed that way, murdering for Citra, then for himself, the drugs, and his detachment from his old life. Vaas' last scene reinforces that with having vaas and jason's forms switching places, and the things vaas says as well. I think that's also why people like the character: it was terribly easy for Jason to become him.
Some of the most fun I've had on a single player game recently, but it was far from perfect, which is frustrating:
Pros: Great shootouts/fire dynamics Great landscape Nice selection of weapons ( best .44 magnum I've seen on an fps ) Decent, varied missions ( though a few more vehicle based ones would have been nice )
Cons: Mediocre characters ( 'cept Vaas of course ), Poor pacing. Crass, borderline offensive storyline. Reprehensible save system Abysmal music.
Plus I reckon they could have done more with the survival aspects- eating, sleeping, drinking should have been added, making the hostile islands even more menacing and giving more focus on hunting, once the crafting's done.
That said, the first two pros alone have me replaying the game, but not liberating the camps- just tooling around the islands getting into a random ruckus keeps me amused for a half hour.
Best glitch I've ever seen on ANY game: Shooting a pirate Charger ( machete guy ) only to have him skip the dying animation and actually keep running in one direction. I followed him for as long as I could, over hills, through rivers until he simply ran into the sea, like some drug-addled Forrest Gump. I was in hysterics.
Sorry about my late reply. I do agree with most of your points, the characters weren't too bad but they weren't really detailed (aside from vaas). Which is a shame, because some of them were interesting, like Sam and the friends. Any save system better than far cry 2 is a good save system in my eyes. And while there ain't much to the music, it was using that whole "get into danger, danger music plays" thing. I didn't always notice it, but I did in quiet moments hunting in the jungle, feeling all dramatic when I chase down goats and whatnot.
Hahaha wandering around can definitely find some pretty cool things. Like the random dudes having shoot parties, just making loads of noise. Or saving random prisoners from pirates.
Bwhahahaha I've never seen that glitch! That's hilarious! Thanks for your response hahaha.
Hey, no worries. the adversaries were pretty cool characters and Sam was fun but Citra, Brody and chums I found increasingly annoying as the story progressed. Dennis seemed interesting but again screwed the pooch in the last couple of chapters. Given how dark and multifaceted Vaas was, it seemed a shame that most of the other characters were cardboard-cut-out Video Game fodder- I would have liked something a bit more dark and nuanced.
Personally I preferred the FC2 save system- at least it offered more than one save slot- it would be great to pick and choose parts of the FC3 story to replay and, most importantly, the ability to turn autosave off. I had the fore-thought to make sure that the manual save I did was fairly early on ( prior to liberating all of the camps )- making sure that I wasn't faced with completely safe ( thus boring ) islands once I'd completed the game.
As far as the music went, I do like that "get into danger" aspect that followed on from FC2, but I found the music itself far too abrasive and intrusive- I just can't stand Dubstep and it seemed really tacky in this environment. With no ability to turn it down ( again a failing with the menu/customisation options ) I soon found that turning it off altogether was a much more satisfying gaming experience.
Like I said, the game was almost perfect, but a few key aspects really let it down for me. I'm hoping there will be some custom mods released soon that maybe give the game that last bit of oomph I thought it needed.
Oh yeah agree. I wish there was more development of the characters. Or at least a detailed introduction to each of them. I didn't really feel much saving the friends except Riley, and that's just because of personal reasons. I mostly saved them out of a moral obligation, and in the case of Keith, to repeatedly stab the bad guy behind it. I think Vaas turned out so well because of the actor behind him. He has a lot of charisma and put a lot of effort into his character. Doesn't seem like any of the others got that much detail.
Haha I didn't get that far into FC2. haha I did a mission that involved traveling quite a while, and then mowing down tons of baddies. Then I died and thought "hmm well, where do I spawn?". I then spawned at the place where I slept and had to get debriefed and back to the firefight again. I was all "lol. nope." and I put it away. I sometimes get flashbacks, and nightmares... ohh... the nightmares... You could always shoot around the good guys, they get pissed pretty easy.
Haha I think the Dubstep was probably Jason's doing. It woulda been pretty dynamic if, at the start, he heard tons of dubstep and house music, and then as you play and he loses his humanity the music gets more... tribal or even more nature infused. Like birds being the tune and footsteps and gun-fire being the beat. But I don't know how that'd be possible, I don't know much about game music. But it all ain't worth a damn if you don't like dubstep haha. I don't like dubstep that much but I did like the field burning mission. Thought that was pretty funny. Also, where would that music be coming from? Jason's head? Or did he program that phone to play it?
I hope this game starts inspiring more companies to focus on characters and story. Gameplay and visuals as well. I wouldn't mind playing far cry 3 clones. Ahh mods. :/ I got a console version, so no such luck for me.
I was surprised at how useful being a loser rich guy would be with tropical island survival. 1. You're used to using Jet-Skis, parachutes and hang-gliders. 2. Reckless driving is a bonus when in the jungle, running from pirates, and when the car isn't yours to ruin. 3. Killing foreigners is easy to a rich white guy with low moral standards. 4. You're used to heavy drug abuse.
I think my favourite character was Vaas, followed closely by Citra. My favourite mission was the first time you get drugged under the Doctor's house. My fave animal are those creepy bird things, Cassowaries? Fave gun was the Bull Shotgun.
Hahaha yeah. Well, apparently Jason does a lot of extreme sports. He stays fit, and while he's a photographer, it never explained what kind. He could be one of them crazy photographers that takes pics of dangerous animals, crazy scenery or maybe even while being sneaky. I tried to avoid driving. Nothing good ever came from me getting in a vehicle. Usually just explosions, and fiery, fiery death. Lol used to heavy drug abuse, but a lousy drinker.
Sweet faves! Almost forgot about the doctor's mission haha.
I love off-road driving in the game, I'd say I've only really died once from a car crash but I've blown up and sunk my fair share of automobiles.
Try using the Dune Buggy things, they're one of the faster cars but are far more durable and easy to control when you're tearing through the jungle.
Actually I just remembered my fave glitch. I was driving in a jeep when a boar ran out in front of the car, with a tiger on it's tail. I missed the boar, but when straight over the tiger, which caused the car to do a 360 degree spin in the air. Tough ass tigers!
Yeah, I've only driven a few vehicles, Usually I end up healing once they've stopped crashing/falling/running/burning. I imagine if I tried hard enough I could have the hang-glider burst into flames from my sheer fail.
Ooooh! Are those the ones that look like f1 racers? Those things are sweeet. But I only find them for those medical deliveries, I never run into any when I'm really needing them.
Bwhahahaha If a tiger does that, wonder if those buffaloes destroy the vehicle?
Plus you ALWAYS have the wingsuit. When I'm bored and running over hills I'll sometimes use the wingsuit to get down faster. I don't get hurt using the wingsuit. I tend to face plant with the hang-glider.
Ahh haha will do! They're much faster vehicles, and they cling to the terrain a lot better.
XD ahahaha oh noo. Sometimes it's hard to judge whether the water's deep or not. Kinda the problem with me and the hang-glider, I can't judge the best angle and then dive bomb the mountainside. At least they're kinda realistic with gravity in the game?
It's pretty awesome. The acting is top notch. I've heard good things about Spec Ops, I think I'ma pick it up if it drops in price(I'm not a shooter fan, but I hear the story's great(of course I say that after playing and loving far cry 3... But that's different, okay?!))
Haha yeah, I don't know the specs myself, I just played it on my ps3. Apparently it's best played on the computer though.
As for Uplay, aside from asking me if I wanna sign up every time I load the game, it hasn't really interrupted me. I don't know if it's a bit more controlling on the pc or what. But if you don't mind saying "no" every time you load, it isn't too irritating. What is Uplay anyways?
Second person to not like it! Amazing! Obviously I enjoyed it, but how come you didn't like it? Not a fan of fps/action/whatever-this-game-is-I'm-not-really-sure?
But it's not really a satire... Whoever said that didn't really play the game. I was more reminded of an action movie and a horror movie having a love child that decided to be a game. Like a first person Uncharted with sneaking. Which made the platforming a little overly difficult at times.
Wow you're super fast! It took me a few days to do most of the stuff. I kept getting distracted by hunting critters and treasure. Well, you gave it all you could, and you finished it quick traded it in for something better?
It was a fairly fun game but i reckon the story could have been drawn out a bit longer an they could have improved some side activities, once you complete the game there is very little fighting to be done and you are just left roaming a island.
The 'high'point has to be when you burn all that weed to the sound of skrillex.
I wonder if they ran out of creative juices, time, and/or money near the end. It sorta feels quick after reaching Hoyt's island. At least, I felt that. Some after game side missions for the people woulda been nice.
Ho ho! BD You're so witty! I heard a lot of people had trouble with that mission. Apparently, some didn't bother leveling up and wouldn't grab the flamethrower from... was it Willis? Does the character get high from the smoke? There's a mission near the end, with sam, where you defuse bombs and while I was playing they'd burn the pot fields. I noticed my character blinking and everything was kinda warpy. I hadn't experienced it before so i wasn't sure.
I thought the story went kind of both ways. It was great when Vaas was menacing you. When you kill him it's too early. The game takes a different focus once Hoyt's in and it develops a bit more but that aspect of the story feels a bit flat.
I like how all the boss fights transport you to a nightclub.
I didn't think Brody's friends were that likable. But the other characters were.
Yeah, with all the hype and commercials focusing on Vaas, killing him at all was too early haha.
That's where he'd go? I noticed the lights sometimes, Hoyt's reminded me of the godfather or something. Sunlight coming through the blinds of a smokey dark office.
Most of his friends were meh. And the ones that I actually cared about I only did because I actually saw them as I saved them (snipin' dudes for Oliver, treasure hunt for Keith, Riley being mentioned the whole game). They aren't jerks, which is nice, but they could've given them a little bit of character. Seriously, I didn't give a crap about Daisy at all.