The great white shark in Ecco the Dolphin: Defender of the Future and the giant eel in a dark cave both scared me. They were huge and could eat you, killing you instantly. Doesn't help when they're both coming at the screen quickly and that I couldn't see the shark after I evaded it. I knew the shark was behind me, but it's scary when I can't see it, so it makes me feel like it's gonna get me the next moment. I haven't played the game in years. It would probably still scare me. With the eel, I didn't see it the first time I played through the game, so I went forward and suddenly this massive eel just appeared from the darkness and killed me instantly.
Someone here mentioned the eel from Super Mario 64- absolutely! Was terrified of going near it when I was a kid, and in general did not like most underwater levels. For example, the shark from Banjo Kazooie, the giant mechanical monster fish from DK64, just to name a few.
Also most boss fights when I was younger scared me, so I'd give the controller to my dad and hide behind the couch, peeking out on occasion to see. It wasn't that the bosses themselves were so scary to look at, but the panic of facing something large and coming at my character without knowing what to do or being able to run away kind of made me nervous.
I used to be scared of Skeletons & Zombies in games. I do recall playing OOT when I was 14 and found the Redead's & Stalfos quite scary. I remember being too terrified to get the Gamecube Remake of Resident Evil. But when I got it, they were just basically slow-moving people with skin conditions. As I got older I found the undead less scary and are now my favourite type of enemies in games.
xxEvilBlondiexxFeatured By OwnerJan 10, 2013Hobbyist General Artist
Not exactly a video game, but I had a Nancy Drew computer game that scared the crap out of me when I was a kid. Ghost Dogs of Moon Lake. You're stuck in a cabin out in the woods and... well there are ghost dogs There's one part at the beginning where you're in the house and they're outside barking at the window and banging against the door. And then there are various times when you have to go wandering through the creepy woods at night. I never finished that one because it scared me.
Oh god, the Dead Hand is just BBAGGHHh. gghhgg. The updated graphics in OoT 3D did not make that fight any easier. I feel your pain.
Remember in the early Sonic the Hedgehog games, when you started drowning, that frantic music that would play? NOT OKAY SEGA. NO. BAD. Also the castle music in Super Mario Bros. 1 scared the hell out of me as a kid and still makes me antsy to this day. I honestly don't even like the original SMB, it feels so cold and empty and eerie to me.
Also there was this fighting game for the Sega Genesis... I forget what it was called, but if your character was playing on their "home stage," you could activate a special move that interacted with the background and, most of the time, instantly killed the other player. These special finishes were probably the only reason the game was rated T, because they were pretty gruesome I discovered them completely by accident when my character was flung into the firey background of a level, burned alive and reduced to a little skeleton. Freaked me the HELL out. I just turned off my Genesis Nomad and didn't play the game again for months.
Pretty much any underwater enemy freaks me out to a huge degree. This is pretty much across all games, genres, and hardware generations, but one that sticks with me is the eel from Mario 64. That thing freaked me out so bad when I first played it, and even on subsequent playthroughs in much more recent years, there's just something very off-putting about facing a monster like that on its own home turf. It's comically low-poly to look at today, but the way they introduced it with by tempting you to swim up to its hole and then the jump scare when it emerged... I know there was an underwater boss in Mario Sunshine that was at least as bad, but I haven't replayed that game enough for it to stick with me so clearly.
I think it's that element of helplessness, with underwater enemies. Underwater controls are almost always muddled and weird. It takes away your control and your power and that makes everything scarier.
I understand what you mean o: I feel very frustrated about a lot of underwater monster, since they always move much smoother than your characters does underwater. I remember having a lot of trouble beating the boss in the water temple in Majora's Mask when I was a kid x)