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January 8, 2013
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Is realism that important?

:iconcodepurpleyedrawings:
CodePurpleyedrawings Jan 8, 2013  Hobbyist Artist
People keep saying games need to be more realistic. I'm not just talking abpout graphics. I'm talking about in gameplay and characterization, blah blah blah. (for instance needing to take a poo after a couple hours, or realistic abilities in normal human characters, a slip/fall, etc.)

So, does making things realistic in a video game necessarily make a game better and benefit the industry as a whole?
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:iconmr-bigmouth-502:
I prefer unrealistic games myself. Nothing quite like playing low-gravity CTF on Unreal Tournament. :la:
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:iconmumitomoe:
I think realism in games depends on the game.

With Mario, there is little gravity to jump high into the air and free, anti-gravity money on floating bricks, also bashing those bricks with your cranium won't give you head trauma.
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:iconsirmeta:
Personally, I like a good balance between realism and fantasy. I don't necessarily want it to throw realism out the window, but at the same time, I don't want it to be something like, get hit and die. People typically play games to be something the're not, to get out of the boundaries of the normal world.
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:icon0rg:
no, it isn't
being realistic does not make a game better and neither does being fantastical

the degree of realism a game has nothing to do with the quality of a game, it's a neutral quality, stop thinking so simplistically
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:iconherbaldrink:
You still need to keep acceptable breaks from reality.
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:iconcodepurpleyedrawings:
CodePurpleyedrawings Feb 7, 2013  Hobbyist Artist
What an insightful, intelligent answer, you must be a genius, here's 80,000 dollars.
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:iconxopachi:
Thanks. I put great effort into that. You have NO clue how hard it is to hit "n" and "o". Thank you for the handsome reciprocation my good sir.
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:iconpictureonprogress:
PictureOnProgress Feb 8, 2013  Hobbyist General Artist
:iconhahaplz:
That sounded really funny:B
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:iconxopachi:
I loved veiled sarcasm.
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