Personally, I like a good balance between realism and fantasy. I don't necessarily want it to throw realism out the window, but at the same time, I don't want it to be something like, get hit and die. People typically play games to be something the're not, to get out of the boundaries of the normal world.
I'm really getting bored of modern games, so much so that I've went back to my PS1 and computer games from the 80s and 90s. I'm currently playing the Misadventures of Tron Bonne, which is about a airship pirate named Tron, whose brothers have been kidnapped, one of which is an adopted robot, by a man with a piece of rock for a nose. You run around in a giant robot, everything from lampposts to cats explode and you also have an army of cute, blue and yellow, robots called Servbots whose main attributes involve crying, falling over and saying YAY. It is honestly better than half of the games which have came out in the last two years and the only element of realism in the game is... ... ... welp nothing comes to mind.
Look at the final fantasy series as well, the most popular ones are seven and nine (Seven of nine) the modern ones barely get rated for anything other than graphics. And the ones I'm talking about had cats and other talking animals.
Mass Effect worked well with realism but that was because it took itself seriously and was trying to make aliens seem probable otherwise the whole narrative would have been impossible to believe.
But in other games which are designed for fun over story, like GTA, realism is pointless. Especially if they're trying to get us to believe in a world of extreme violence and massive damage where people simply go, "Hey, remember that Russian guy who rolled down the street in a tank destroyed six other tanks, three thousand people and a few helicopters?" "Oh yeah, he walked into a building and I instantly forgot about him..."
Depends on the game and the world that the game displays. The most important factor is immersion, if you feel that everything is natural according to the world you play in then you will enjoy the game more.
I think that some elements should be realistic in games. Like one example that REALLY pisses me off would have to be female armor in rpgs. When I was looking into playing TERA online the female armor design was basically the less they wear the more stats they have. I loath that so much. When I brought it up on the forums people just said "well casting fireballs from your hands aren't realistic either." The world has it's own lore and science. There could be something in the lore that explains why magic would be possible. There really is nothing to explain why a metal bikinis are better than a full body suit when death by stabbing is entirely possible in that world.
I don't think games need to be realistic, but I do prefer it if they have well developed characters and characterizations. I think the art of a video game really brings out the story and sets the town. I think by video game developers limiting the kinds of games they create to realistic ones, they are effectively limiting themselves.
That completely depends on what kind of game it is and how complete the realism is.
I would've totally loved a 100% realistic first person roleplaying game. Imagine all the shit you can do there that you can't do irl.
I suppose it's very individual.
IT WOULD BE SO DAMN FUNNY TO PLAY SKYRIM AND THEN HE HAD TO TAKE A RANDOM SHIT EVERYWHERe oh my god. having to hide in the bushes before going on a raid because you're afraid you're gonna shit yourself while fighting. and then random people commenting on the smell if you do. ooh my god, precious.
Realism in gaming is stupid. I play games to get away from reality, not immerse myself into a different aspect of reality where I shoot people's heads off into a gory mess all day long. Graphics are great and all, but there's little to no originality for games that try to be super realistic all the time as the mainstream consumer eats it up. So my answer is no. In the meantime, I'll go turn on my PS3 and play some good old fashioned Crash Bandicoot 1, 2, and 3
Making games too realistic takes away from the fun. Especially when you get really into it. As for graphics, I don't really mind semi-realism, but total realism is kind of weird to me. I prefer graphics somewhat like Final Fantasy or Zelda games.
depends. if you advertise your game as "its super realistic!" then it shuld be realistic. but if your not advertising it as realistic, then it really doesnt matter. take halo for example, great game with an amazing story and great gameplay, and it is a sci fi game and doesnt need to be very realistic. but then games like battlefield that do advertise themselves as realistic need to be realistic and deliver great graphics, big maps and realistic gun play. it depends on the game really.
I'm guessing you mean like more 3-d? I'm going to be honest, I'm not that much of a gamer but I am an artist who does observer video game art a lot,my guess is that the reason for the whole wanting to be more realistic bit in gaming is so the players can actually feel like their more apart of the game or something like that. I personally don't think realism makes the game at all, I think it's more about the storyline and game play. But I guess to an over all crowd who judges things by how they look at first hand, I think that's why realistic gaming gets a better rep because of how it looks.
CodePurpleyedrawingsFeatured By OwnerJan 25, 2013Hobbyist Artist
That's not exactly what I meant. I meant more realistic gameplay. Not more 3-D graphics, like you seem to be describing. Like say, characters scream and couple over when shot with one bullet, or the character is very scared and freaked out all the time. I'm talking about realistic abilities in a playable character. Which is not bad, but is it necessarily better to you?
No, of course not. If they were more realistic, we would see the following in the future: First-person-shooter: You can't respawn... ever! One hit, you're dead, and you can't ever play the game again! Role-playing games: Playable characters can't exactly cope well with major injuries after a critical hit and will likely bleed to death and not be able to fight back. Nintendo: Mario is ambushed by PETA for abusing turtles. Meanwhile, Link can only carry a limited amount of items at a time wherever he goes, so he can't carry everything with him. (Actually, that sounds like an interesting twist) Movie-based games: So faithful to the movie, you might as well have bought the DVD or streamed it on Netflix. Also, your next objective is realizing what that guy meant by "Rosebud." Sports: Especially with soccer/football, one of the players can feign injury and waste a minute or two so they can have a higher chance of winning before time runs out.
As the person whom posted just before I just said; it depends on the game. I love MilSims and those need to be realistic, since, pretty much, it's a Military Simulator and it has to stay true to reality. On the other hand, far-out like Sci-fi and Fantasy games don't need realism, since it's not even a part of any sort of real world.
To a certain extent. In The Last Story you could actually trip on things and hit your head on signs while wandering the city, but it was a nice touch and didn't interfere with the game (I would say one of its best, if subtle points was the degree of interaction with the enviornment compared to other JRPGs). But I don't want to have to eat and poo and repair this and that every few hours, and I like being able to swan dive into haystacks from the top of an absurdly tall building and hop out completely intact. Sure beats climbing down. Video games should imitate life to a certain extent but they should still be more entertaining than tedious.
Realism is a high secondary to gameplay. The most important aspect of realism has to be how the game interacts with itself and the overall consistency within the game's logic. Bad logic is when your sword of infinity +1 can summon an asteroid to crush one enemy while leaving the entire area intact- and after that battle finding out that swinging your sword of infinity +1 can't cut down a tree. Graphical realism on the other hand is a meh. Give me Cel shaded any day.
Hell no. Why would you want to do real things in a video game? I'd just live my normal life if that's what I wanted. Lol, at the same time no video game is ever really realistic. Closest maybe is Heavy Rain. Even Battlefield isn't realistic.
For me it depends entirely on the game. I don not expect games like Kingdoms of Amalur or most JRPGs to be realistic, while other games, like GTA, I hope they at least try to make it somewhat realistic.