People keep saying games need to be more realistic. I'm not just talking abpout graphics. I'm talking about in gameplay and characterization, blah blah blah. (for instance needing to take a poo after a couple hours, or realistic abilities in normal human characters, a slip/fall, etc.)
So, does making things realistic in a video game necessarily make a game better and benefit the industry as a whole?
With Mario, there is little gravity to jump high into the air and free, anti-gravity money on floating bricks, also bashing those bricks with your cranium won't give you head trauma.
Personally, I like a good balance between realism and fantasy. I don't necessarily want it to throw realism out the window, but at the same time, I don't want it to be something like, get hit and die. People typically play games to be something the're not, to get out of the boundaries of the normal world.
So, does making things realistic in a video game necessarily make a game better and benefit the industry as a whole?