Books? who has time for BOOKS, man! I want to stabby things!
Seriously, it's still on my to-do list to sit in a Morrowind library and READ the fucking books! Why? Because unlike today's widdle kids, I still like to read! The problem is, every time I play Morrowind, I get caught up in the actual game, because it's my favorite of the franchise.
Since I'm one of these newfangled youngster people, I'm not too fond of all the words in the game. I don't think I've actually gotten out of the first town in that game because I don't really know what to do.
Also, I don't really like the font in that game.
Elder Scrolls just isn't my kind of game! I just wasn't interested when I played Oblivion, and I don't really want to play Skyrim.
I do, however, enjoy Mount and Blade, which also has a lot of words, but they interest me more for... some reason.
The Dragonborn DLC? It is already out for Xbox 360 (contract reasons) and will be out for the PS3 and PC soon (probably March.) The storyline is that the player goes to an island that was in previous Elder Scrolls games (can't remember what the name of it is though, nor can I care to look it up) to come face-to-face with the first Dragonborn. There is obviously more to this story, but I'll keep the details hidden. The new DLC includes new enemies for the island with a heavy concentration on wildlife (versus the undead in Dawnguard) and specifically adds to the list of Shouts, on top of a few other things to add to the main gameplay. There are no new unique weapon types like the crossbow, but there are more unique weapons. And yes, you can ride dragons that is not scripted but not in a manner as riding a horse.
Yeah, had this issue been with the Xbox 360 or the PC compared to a system with an odd CPU setup that probably doesn't work well with how Skyrim is designed. But frankly, they would have to redo the whole game due to a lot of bad intentional design choices that actually caused the vanillia game on the PS3 as well as PCs to have issues.
In all honesty, I am glad for the design choice Sony made, grant it may suck when it comes to porting over multiplatform games but the companies that solely know how to program for PS3(Guerilla Games, Naughty Dog, etc.) know how to make a well-done, great game that have good graphics(for a console) along w/ good Frames Per Second(Once again, for console). I am very interested in how good Killzone will look and run on the PS4.
But back on the subject, Bethesda was just being lazy and probably realized after release that they NEED to put the proper care into developing, they probably tried the same approach of Dawnguard as they did w/ the original game but something must have changed if they are actually making progress.
I think it mainly comes with experience as I know major companies (Activision in perticular) stopped having many issues after a while because they had a team solely meant for putting the game on the PS3. Bethesda themselves have only put two games on the PS3 and both were a long time ago, so working on a large scale game with little past experience that are well outdated did not help with their porting team. Then the high level design of Skyrim works well with parallel processes which the cores can share information with each other (and almost every decent programmer knows how to deal with this) while this translate poorly on the low end as you have 7 out of 8 cores that are only aware of 1 other core (core 0.) On top of the game already pushing in terms of what it can do, porting the game ends up being a difficult task with plenty of things being placed on core 0 due to needing to know other processes that can't be divided easily. So given the one game breaking bug in Skyrim for the PS3, they probably haulted Dawnguard because of that. Seeing Dragonborn coming out might mean that they found a solution.
Barely. You can say "use this attack right now" and "go in this general direction" but you can't actually control it directly like a horse. So if the Dragon decides to fly over a city where you will be showered with arrows, you will be pretty well screwed.