Blaming games again? They have little to nothing to do in this :/ I mean... I played Burnout for 5 years, and that doesn't mean that, as soon as I get a car, I'm going to crash other vehicles and blow my car up just for fun Of course it's bad and suicidal, so why do it?
A bunch of other posters said it before be, but this won't solve anything. You can't take someone's video games because of a massacre that someone else committed. If Lanza was influenced by a horror story, would there be book burnings, and/or banning said books from libraries and bookshops??
And is it concrete truth that the shooter was influenced by video games? What about his mental health?
Thankfully, I had no plans to visit Connecticut. Seeing as this was sponsored by their chamber of commerce, its a pretty obvious stunt. I'd reach down and thank them for burning plastics by raising all commercial taxes by the minimum amount possible for 'showing you aren't above being immature apes'.
..they shuldn't be playing them in the first place. Parents are evil... evilll. Get them Ben 10 for Christmas not Call of Duty, or heck Final Fantasy but its no surprise all I ever see in stores is games with soldiers holding guns. At least Borderlands and Far Cry 3 bring effort. They should play those.
I know that the people of Connecticut are still grieving for the deceased and injured, but taking violent video games is a misguided attempt. They really need to focus on handling mental health treatment and counseling.
Personally, I think it's annoying and naive to think that removing violent video games, movies, music, stories, etc. from society will improve it.
Correct. Mental health and gun issues must be examined.
In regards to violent video games- I did not become aggressive because of them, either. I have 3 mental disorders, but I wouldn't even think of going on a killing spree or hurting someone. That's truly horrible, to say the least.
While there have been crimes that were influenced by a video game (like GTA or Doom), they are rare.
Lanza's motive is more than just gaming (if he even played a lot of games). There was his parents' divorce, his deficiency with proper communication (and his mental health in general), I'm not sure- then again, not many of us are.
My thoughts are that the games have relatively little to do with acts of violence, this whole "its the game's fault" deal takes attention away from the main issue. Which is how did an emotionally and mentally disturbed person get three military firearms and military grade "Hollow Point Ball" ammunition? As long as there have been people some have "lost it" the thing we should be focusing on is minimizing the damage they can do, not going on a irrational crusade against a entertainment medium. That's not to say video games are way to violent, but its not the issue in this tragic incident. I remember a case (Dawson College shooting) where a guy killed several people and himself a few years back, there was a large anti game issue raised after. The part that stood out the most in that case is the guy didn't play violent video games.
All this is going to do is encourage kids to buy MORE violent videogames. They'll buy a bunch of crappy m-rated bargain-bin games for five bucks, then use the gift certificates for more expensive m-rated games. I don't wanna be disrespectful but c'mon, this solves nothing!
My thoughts to the scared people of Connecticut [link] Seriously, a pistol can be just as dangerous as a assault rifle. A gun is a gun, 2nd ammendment says sup, and I am PRETTY SURE guns can't magically float around and shoot people.
That pissed me off to no end when I read that story earlier today! It's one thing to blame violent video games for violent behavior, but now they're DESTROYING said games?! It's just book-burning in the modern age. Also, I love how those people say that they don't believe violent games are completely to blame when in fact, their behavior implies that's EXACTLY what they think!