It all started with early designs for females and males when graphics weren't so great. If you didn't explicitly show a female as a female, then it was very easy to mistake them for a male. This sentiment just happened to carry on across various generations.
I must play a tonne of messed up games, because I see women in proper clothing and armour all the time as well as men in clothes that look bloody ridiculous. Take a number of Tales games. I mean, just looking at the most recent - what the heck is Hubert wearing!? O_o Now yes, you get games like Mugan Souls that just trashes any sense of 'protection' for what is effectively ecchi (I know I spelled that incorrectly).
People always seem to forget games like God of War where the male 'protagonist' is effectively close to nude. The difference is that for a woman character it is oft considered sexualized, while for a man it's simply being manly. Why must I walk around in SMT:LC wearing only a pair of shorts and my tattoo adorned body? Okay, tattoos are cool - but that is beside the point.
A big reason (other than sex appeal)for many characters, both male and female, being dressed down is because of emotion. Armour is emotionless. You can add personality and style to armour with ornaments, but cold hard steel will always be cold hard steel - regardless if it's pink.
UltramewmewfanFeatured By OwnerJan 2, 2013Hobbyist Traditional Artist
I would really like to see an RPG with the woman fully clothed and the men wearing next to nothing. But as most here have pointed out, many are aimed solely at men and any women that play are merely bonus audience. I suppose in the terms of the game, Women are the more agile ones and armour would be heavy and distracting but that's no excuse for breast strips and thongs. Light clothing that is modest is very easy. Also Armour means only protection not power, a man in armour only means he is in battle for long periods of time, true it does a certain amount of physical strength to carry it but if you properly research Medieval-Tudor armour you will find that it was relatively flexible due to the need of getting on and off horses and that is couldn't be too weighty because they would have to sleep in it.
Sorry if I seem a little over analytical here but I do know that these games are fantasy but as a writer and artist with a deep fascination with Fantasy and as a Goth with heavy fantasy imput, sometimes more is better than less when it comes to clothing and Practical clothing can be very attractive too.
Esta si es la señora del fanservice xDUUU su armadura es buena pero con el top y la mini matan todo e_e un pequeño error del diseñador... la mujer es util pero lo modosita y descubierta matan todo el encanto
Lastimosamente me gusta el personaje en cierto modo asdghasdf xDU
Cambiando lo de abajo seria realmente bueno el diesño sin ponerla en una posicion de "parte fanservice del juego"
a mmi opion yo creo que las chicas tienen que andar a modo medio -ni como latas de sardina ni como strippers- hay que tener en cuenta que nosotras tenemos una fuerza inferior a la del hombre -fisica fisicia antes de que empiecen- si quieres ser realista hay que empezar por ese punto. Buenas, Bonitas y femeninas -porque antes muerta que sencilla
bueno xD te respondo en español porque tengo flojera (?)
Si, tienes razon, ser "realistas" a buen punto en un juego de fantasia es valido, te digo que en los juegos como el de la imagen (a pesar de qu no es rpg pero es fantasioso, magia y toda esa cosa) son realistas al menos con el sistema de daño, en el primero la chica no portaba nada de armadura pero su salud era mas delicada (recibia mas daño) por eso mismo, y bueno, puede ser una armadura practica y bonita (como la de la imagen de arriba) sin andar casi desnua porai :3
As others have said, sex appeal and nothing more for about 99.9% of the time. Now, there is one case in Dragon Age: Origins in which it was actually for having the character look a certain part (and I think there is only one piece of armor that is rather revealing.)
'realism' isn't the one and everything in games... Those warhammer-armors aren't any less unrealistic, neither are the armor-designs in Halo or Oblivion... That being said, it doesn't make the characters in FF-Games look any less stupid. I'm actually stuck on the character design rather than their clothing. Overly cliched stereotypes, and just awefully stupid haircuts. I mean come on, a wacky black man with a giant afro that has a chicken in it? Or the cooky little girl, who's actions are so unrelared to the whole other things that it's close to creating a singularity? Thats the stuff that irks me the most...
Its mainly for sex appeal. Which, I wouldn't necessarily call it sexist because its not like there arent plenty of pretty boys that appeal to girls but would probably have no place in war(else they would be too worried about their hair and be killed off quickly.) And trust me, I would rather have girls in bikini armor than to have all super gruff characters.
I also think it depends on the body of work we are looking at. If we were to play one of the elder scrolls series, because it often takes a logical approach to things, coming across bikini armor would be awkward. However, if we look at a final fantasy, its basic aim with design is usually to make it attractive, in that case, you know what to expect so its not a problem if you come across something so unrealistic.
Different story universes have different rules. Some just don't have realism in their "ruleset". Game wise I think its silly when in online games dudes get full armor and ladies gets a metal g-string. Things should be balanced. I have no problem with it though as long as the storys logic doesn't clash with itself or mismatches in themes makes certain details awkward or in bad taste.
Because Chainmail Bikinis: Sometimes less is more!
But seriously, the answer is "Sex Appeal". Or in the case of Nomura and other cliche Square art styles, "because the artist doesn't know SHIT about fashion or clothing functionality". Even Rob Liefeld's pouches make more sense than all those belts. Pouches can at least hold your severed body parts for you. What, are 4 extra belts going to keep your pants up better? Or did your shirt, socks and bra feel left out, so you had to get a belt for them as well?
Seriously, that's the worst when it comes to RPG fashion sense. Suddenly, Red Sonja doesn't seem so bad.
And here's a nice little parody on the whole subject:
I used to like Mr Fashion Disaster Nomura long ago but since I learnt more about fashion functionality by seeing at more designs around the net I don't I consider Nomura-san my number one artist XD Yeah, the other extreme, excessive equipment is bad too
Interesting point of view . I also know it sounds pretty contradictory to ask at least for a bit of realism in a fantasy game but I guess for armour designs it's a bit required (in a "real" battle with that kind of armours someone would get seriusly hurt, don't you think so?)
It could also be the fact that heroines are generally shown to be more agile so need less armour and the more powerful amazon or Fable 2 Hanna/Hammer wear light clothing so there not even slower than they would be otherwise
Being realistic nobody would ever fight comfortably....
The realistically unpractical armor could have +200 to armor, -1% to all damage taken, and +75% to cold resistance enchantments. You can ask the people who drew those, you'd likely get better answers behind the reasons for design.
Yeah, I understand your point . Fantasy is meant to have a lot of freedom inside (I know that) but (personal point of view here ) I consider it also needs a bit of "realism" (I know it sounds pretty contradictory) I mean, in context of what I said... with certain armour designs someone would get seriusly damaged, see what I meant to say now?
Yes, people can't stretch their suspension of disbelief too far. There needs to be a fraction of logic behind it for it to be acceptable. When it comes to fantasy rpgs in general, practicality takes a back seat most of the time, though. A great example are the size of the swords.
a small and basic amout logics, that's exactly what I meant to say And yes, speaking of size of the swords, large ones maybe should be made of a light material (generally some variety of steel) that exists only in that fantasy universe or the character being "magically" strong enough to pick it up without looking real-strong
Ok, I guess I can't blame you for not seeing it, I mean her skin is as bleak as the armor after all. Here's a better picture. [link] See how the hips are just glaring through the armor? There is no reason they would do that except to play on her sexuality. Admittedly, it's harmless compared to the norm, but sure as hell not "full plate armor." Also, the official figurine goes a step further for some reason. [link] Can't imagine why.