Capcom: Making a game that's actually complete without disc-locked DLC. Or bringing back Breath of Fire or Power Stone. Konami: Actually making a game for once that doesn't have the words "Metal Gear" or "Silent Hill" on it. Obsidian: Making a complete, functional game and not blaming their game's shoddy quality on the publisher. (IE blaming Lucas Arts for KotOR 2, Bethesda for Fallout: New Vegas, or Sega for Alpha Protocol)
Yes, they got bigger than ever, for most devs though it seems to be down scalling as the decline of the mega publisher's has happened. realistically the major players are minute in numbers compared to smaller devs and with the boom in moblie gaming wich shall take care of it's self as the devices get better i think.
but srz, I hope some Japanese games released in the west find more success and that Yakuza 5 is great as usual. Also.. No Online features taking most of the experience if the game isn't well known. ..and the biggest challenge. Monster Hunter 3 Ultimate better be worth buying a Wii U, I already see it has a great system so I hope it finds success too.
Well i guess there will always be graphical improvements untill we can't tell the difference anymore between games and realife. expectation's will always be there and always staggerinly high for games.
Yes, but the biggest problem is that the excellent real-life-like graphics also take a lot of space in memory, so sacrifices must be done. For example, Square Enix had to cut a whole games worth of content from FF XIII in order to keep the visual look it had.
Ok. i really can't tell weather the continuation of the graphics improvement race will continue. maybe the games being made and the devices they are on will go in a different direction like following the social side of the tec/connectivity and always connected seem to be buzz words in the industry wich may reflect a change in what people want out of gaming.
Though it would be interesting if the console devs actually stopped the "MUST HAVE MORE POWER" line of though for a second, and tried to think something complitely new to offer to the consumers. I mean, I'm eagerly waiting for the time when I'm able to have one these in my living room: [link] (starting from 09:44--->) 8D
The industry is always evolving, no one can tell where it will really be in 3 years for sure. Portablitiy is here to stay for at least i think, thats one thing we know judging by the market for that stuff.
Probably super high expectations, lots of hipe so people are expecting alot, and when you are expecting too much out of something it tends to be less than what you hoped for. So then you begin to have the complainers. Also, technoligy is getting better so graphics are becoming more complex and life-like so it can be challenging to accomplish that.
And it's not so much a matter of games being delayed as they are being delayed -repeatedly-. Game cancellations are also getting worse, especially in the case of the Avengers movie videogame (which actually was looking incredibly promising and was going to create a whole new type of action game hybrid).
On PC, it's still easy to release new IP, so long as you can get the attention necessary to sell. And you can still sell new IP on a console, as Dishonored has proven. The insistence that new IP can't succeed is based on old mentalities believed by companies like EA and Activision.
In the twilight hours of this console generation the main challenge will be staying original with developers knowing the oncoming rapture to new platforms approacheth. If history is anything to go by we can expect some incredible games this year as developers are extremely comfortable with their tools and can make full use of the machines they are building for; both playstation and xbox in the last generation had some mind blowing games in their final years. (Anyone remember Psychonauts?) A major challenge is the sequel virus and established titles milking their names. Many developers will be holding out on releasing a new IP in favour of the new Xbox. For Wii U the primary goal will be to spread awareness and encourage people to try something new. It will need some killer games, no doubt the emergence of Nintendos finest will help, but there will need to be siginificant support from third parties to really kick it off the back bench. It is something different and the potential for some really fun titles is ready. Alot of people doubted the Wii when it first came out, but other consoles quickly borrowed the movement controls. The trick is keeping a game from being a one-play gimic to being a full deep immersive game in its own right. IOS. Could be make or break. Personally I really don't like micro-transactions but if it is the only way for smaller companies to build up funds, so be it. It really isnt much different from the people of the 80's pushing coins into an arcade machine.
Yeah taking risks now is not waht they want to do. The later stages has seen some great games, maybe the best. The wii u is still getting up and going, maybe too early to judge. I totally think micro transactions can help small devs and we so need that. Games like hawken can be the future if where lucky. Thanks.
Agreed, both Mass Effect 3 and Batman Arkham City work fantastically on the console. Although they are fairly rudimentary uses of the new controller, it shows that gameplay is not restricted to gimic movement controls.
Yeah, it's the standard capabilities of the console for games like tekken, soul claibur etc.. that i like. who knows maybe they can get series like Final Fantasy and others too. could have been a master stroke and nintendo have had alot of sucess with there console for sure.
Xenoblade Chronicles and The Last Story were unexpected successes on the Wii. There is plenty of evidence to expect that exclusive titles such as this could pull over the hard core RPG addicts that have wandered away from Nintendo since the Gamecube days.
Being unique, innovative, or being able to get known...kind of like how IGN decided to help give Dark Souls recognition by bashing Skyrim. Most games will either tend to try and be CoD or Skyrim and lose the sense of unique or innovation from their devs or publishers. Especially though, going back to the recognition thing, this year we got The Last of Us, the next CoD(What are you doing? Stop this Treyarch, don't let another dev soil your good name even though you fail at connection!), Metro: Last Light, and others where it is going to be pretty damn hard to get recognition. 2012 may have been a weak year with the exception of a few games but this year is lined with, for the most part, a small but strong set of games. Maybe we will see new IPs spur up and gain popularity?
"Maybe we will see new IPs spur up and gain popularity?"
The problem with that is that gamers seem to be averse to new IPs these days. Nintendo has published a good ten plus IPs over the past twelve years. (More if you include spinoffs and acquired ones like Glory of Heracles.)
Nobody buys them. Or even acknowledges their existence. Instead they go and bitch about how Nintendo's only sticking to the same IPs while going "Trace Memory? Drill Dozer? Room 215? Geist? WTF you talking about? MAKE ANOTHER F-ZERO!!"
Or ANOTHER METROID and then NOOOOO, I WILL NEVER SEE OTHER M AS A TRUE METROID GAME. While Nintendo produced games in pretty much most of their main franchises. But no, even that is not enough. WE WANT A ZELDA GAME! Nintendo makes a Zelda game for the DS. WE WANT A TRUE ZELDA GAME. Nintendo brings out Skyward Sword. IT SUCKS, WORST ZELDA EVER! WE WANT A HD ZELDA GAME! That's not to mention the bits where they bitch and moan about things staying same too much and then bitch and moan when things change.
Sometimes I wish we were allowed to shoot these people.
Agreed on originality for sure. We can probably expect to see some genre blending with games giving us an almost 'best of the generation' approach borrowing from different sources. Personally I would be delighted to see a Dark Souls/Skyrim/Amalur mash up going on.
It's getting players to notice the new IPs is the challenge. Because they'll happily step over brand new IPs trying to establish themselves to get their hands on the next sequel...while asking where all those IPs are. For every Borderlands that catches on, there's a NieR, Radiant Historia, and a Pikmin that fly under the radar.
Then again, IPs have always had a history of flying under the radar, with the obvious onslaught of gamers complaining about lack of new IPs. And still, the only way the industry knows how to deal with it is simply not making them in the first place.
IPs always have - or they only do so, and then suddenly hop back up after half the devs have moved on. Remember EarthBound? It actually did not sell very well in the day...in fact Game Stores used to put it in the bargain section with games that were a dime a dozen or that nobody wanted.
You would not know this by looking at the people who talk about it now. I bet when people started demanding a Mother 3, HAL must have been "...where the hell did you guys come from? And where were you in 1995 when we could have used your support?" Course, not like that game wasn't doomed from the start. (Had it been a DS game it probably would have had a chance to sell in the U.S.)
Biggest challenge. So called gamers that hate on genre's of games that isn't their preferred game play/style. Now yes, I dislike a lot of games - but that doesn't mean they are dreadful abominations, it just means they aren't for me. Example, I found Dragon Age: Origins the most ruthlessly boring game I've played since Sacred 2; however, that's my oppinion. If somebody asks me what games I dislike I will answer. Or dislike people that say 'your opinion is f***ed'. Same as if I say 'I thoroughly enjoy Tales of Graces f' I don't expect some opinionated ass to go 'That game is a piece of sh**.'
The inevitable bias. Yeah, that's what pisses me off about IGN is that they don't seem to understand that.
I swear some games just get hated on basis of what they are. Or, they seem to be under the belief that every game should be like another.
Guys, please don't bitch at a game for not being enough like your favourite. It's not trying to be Baldur's Gate 2: It's trying to be Dragon AGe. It's not trying to be Team Fortress 2: It's trying to be Borderlands.