Not many game developers are good at creating suspense, I'd say. And if you can't create suspense, the next best thing is always to throw jump scares at you. And once you play the game, any time you come back to it the old surprises are only scary if you forget about them, otherwise they're good for a little startle at best.
Unless that surprising moment is still enough of a challenge gameplay-wise, in which case coming back to it is at least good for generating anxiety. You know it's going to happen, you know it'll be a tough fight, and you know you're not going to get any farther into the game until you go pick up that keycard and have two dozen imps teleporting into the room all around you.