The focus towards think and solving puzzles that made this my favorite Paper Mario. Though the occasional vague puzzles can be frustrating. This game has hundreds of different attacks all with entertaining animations. The art and writing are in top form as well. Especially the art.
But I still do like Mario & Luigi Super Star Saga better. It is one of the funniest games of all time while also not being skill based rather than grindy.
I'm still waiting for a PROPER Paper Mario. Super Paper Mario had a great story but the gameplay was disappointing. I want partners, battles, tons of side quests, and leveling up or it's not Paper Mario. :U
How about they make a new Mario cartoon, that's several times more awesome than the old one? Oh they could also have a show based off of Shakespear's Macbeth but with puppet and how about a show that stars Cthulhu? Wouldn't that be epic?
I think I would be okay with it if the stickers weren't the main method of attack and the turn based battling was taking out. They could have used the stickers for special attacks or special stats boosts.(Oh wait, that sounds too much like badges XD;; I miss those I guess) I can't say much about how bad or good the game is cause I couldn't get into. It felt like pointless Mario game to me (Like most 2nd Mario games).
Oh well, I would buy the game to support the series but I'm still pretty iffy about it...
It is probably my 2nd least favorite Mario rpg after Partners in Time.
-The story took a backseat and a charming, humorous story is the only thing that keeps me going back to Mario RPGs. They focus more on gameplay and while that's usually not a bad thing, the Mario RPGs aren't exactly Wizardry or Shin Megami Tensei. They are not games that thrive on deep and expansive combat. Any gameplay and puzzles have been done much better by other RPGs/Adventures. If a person was only into RPG gameplay, this series would not be even close to their top priorities and I highly doubt sticker star would change their mind.
-The fact that Bowser and Peach barely have any moments. No Miyamoto, I don't give a shit about Bowser Jr.
-I'm indifferent to Kersti. I normally don't care for the "main" partner like her, Tippi, Starlow or that suitcase. It's just that I can ignore the latter 3 because of a. in Super Paper Mario, you get Bowser, Luigi, and Peach as your companions; b. in Bowser's Inside Story, Bowser is entertaining enough; and c. Mario & Luigi's interactions with the babies is kind of cute. Seeing as how there are no partners and this game doesn't have a lot of story, Kersti's blandness is all the more apparent.
-Speaking of partners, what the fuck happened to my chain chomp partner?
+If there is one thing I like is that Kamek was developed a little more. He's my favorite Mario villain. But even then, I would not buy the game just solely for that.
+There were a few genuine satisfying puzzles, moreso than the previous entries.
I agree with your complaint about the story, but I don't think you can really criticize it for not being a straight-up RPG when the entire point is that it isn't a straight-up RPG. IMHO that's a good thing, since I'd rather play The Thousand Year Door than any other RPG.
I'm not saying it should be a straight up RPG. I'm saying that the Mario RPG series are mostly loved for their stories and characters. Their gameplay however are not something that can stand on their own. If you take away the partners and make the plot minimum like the main Mario series, I don't think Paper Mario or even Super Mario RPG would be cared about as they are now. The reason that I brought up Wizardry and Shin Megami Tensei is that their gameplay in the RPG department can stand on their own right, even when they do have full fledged stories. My issue is that if the Paper Mario series is going in Sticker Star's direction from now on, it had better be really good in their main focus. It doesn't have to be the same as typical RPGs.
It was flawed, but I'll be damned if I can say that I didn't have fun with it. The only things that I didn't care for was how easy the standard battles are, and the throwaway plot. I can understand that they wanted to avoid the text walls that plagued Super, but that doesn't mean that they have to dump the story completely.
You can't have your cake and eat it too, mate. It's one thing if you don't like the sticker-based combat, but you can't call it a good idea and then say it could have been improved by them changing it completely.
It was originally the only interesting thing the 3DS had, and I was going to get a 3DS just for this game. Unfortunately, I became less and less interested as each trailer was released, and now that I've heard both reviews and general opinions on the game, I'm glad I didn't. It's a shame, because like a lot of people, I really wanted to see how a new Mario RPG would work on this system, rather than get a semi-broken adventure game.
Then again, I've always preferred the Mario and Luigi series over Paper Mario, so...
I'm enjoying it so far. Although there are times when I just want to use a regular jump and I only have special jump stickers. Other than that, I think its great. I don't really mind the not leveling up, I mean, I was mildly bothered by it but then they introduced those little HP bonuses scattered through out the worlds. It really encouraged me to explore the areas more thoroughly so I don't miss out on that HP bonus. (Also made world 2 less of a pain)
Even though I'm not that far into it (World 3) I've never had a problem with having to fight a boss without having the correct item that I needed.
I don't know, maybe I'm just optimistic because its not another Mario Side scroller or something. /shrug.