Yeah, and it's great when a game does it. It's just that - some games desperately need it, and don't have it. Even though getting a New Game Plus working is a cakewalk compared to ten seconds of cutscene or action sequence... In some games it could actually a bad thing - such as Beyond Good and Evil, where every collectible was relevant to the story, and the whole fun of photographing was getting them all in the first place.
The only game I can think of that would seriously benefit from New Game Plus is Deus Ex: Human Revolution. And you actually can do that on PC, you just need to use the debug console patch for Burger Menu, then you could give yourself all your former abilities/weapons/items. And you could start from any point.
I don't see how cutscenes/action sequences even apply to this. The simple matter is that some games would just become broken. Red Faction Armageddon isn't even a challenge the first time through, and it almost becomes a chore of spamming abilities once you got New Game Plus and start unlocking cheats (as you'll unlock nearly every upgrade on your first playthrough).
Of course New Game Plus forces you into a higher difficulty, especially in games like Arkham City and Borderlands 2 where you start the ng+ with all of your weapons, levels, abilities, etc. It's to provide you with a challenge.
Yes, but what if you don't want that challenge? Like if you barely survived the first round and you're not up for the punishment anymore, or you just want to breeze through parts of the game to get to your favorite parts?
Well, let me put it this way. Most people like a challenge at the end of a game that they just spent ours on collecting all these abilities and weapons, instead of being able to "skip to their favorite scene in the story" (and if that's so important, youtube). I don't think it's fair for the people that want a challenge to have be succumbed to, ONCE AGAIN, dumbed down content, when the people that don't like challenges can just start a new game on the easiest difficulty and fly through it if they are so inclined.
More or less. Both have something in spirit, but it's limited. Arkham City will only let you do New Game Plus once, and forces you into the highest possible difficulty. Borderlands 2 I haven't finished yet - but as far as I've read, it also forces you into a higher difficulty.
So it qualifies as New Game Plus, but it's not up to the standards of older NG+ modes.
Do you normally play on the highest difficulty? If not, you could increase it for the next one, so it balances out. But yeah, I see what you mean. Some games... most games become more fun on harder, more challenging modes.
Yeah, Okami took advantage of that in a very nice manner. Endless New Game+. You could essentially go through it again and again until you naturally maxed out with only plotline-essential abilities and weapons removed when you restarted. I suppose it works for some games and not others.
Some games moreso than others. I just fine it disappointing that games that would greatly benefit from it, such as FF XIII - where the grind is the least enjoyable part of the game - do not include it. Games in general seem to be designed for single playthroughs more and more, with the extras only thrown in for 'hardcore fans', rather than just for people who enjoyed the game enough to give it a second go.