it's a game of attrition, but once you get the patterns it's pretty damn fun.
some words of advice to help you for later:
-save upon your damn rupees. underneath one of the Statues you will find a assageway to a dwarf who sells you the blue ring for 250 rupees, which will help out...a lot.
-Bombs are one of the best items in the game. you can kill the first 3 bosses using them(if you time it right even, the 3rd boss dies in one hit!)
-when you get stuck in the maze of the western woods, I'll save you some rupees so you don't have to pay off the old lady: northwest, southwest.
-make sure you get the permit from the old man in the northeastmost corner of the map for the old lady to sell you potions
-whenever you find a guy who offers you a piece of heart or a potion, take the heart every time
-Dungeon #6 will be a complete bitch-that area is one of the reasons why Like-Likes are the most hated enemies in gaming history
-Ironically, Dungeon #7 may be the easiest-but you will need a lot of bombs
-also in Dungeon #7, the monster blocking your path has his stomach growling, which is a clue of what to give him
-Dungeon #9 is the only dungeon in the game that has 2 items inside, and you need them both, because one is the only thing that can kill the final boss, and the other is the thing that will make you survive reaching him
-be careful when exploring the hidden areas on the map-sometimes there where be people(or monsters) that give you money or items, but every once in a while you will get a pissed off guy who has you pay for his door.
Games in the NES era often did NOT want the player to win. We're talking start-over-at-the-beginning Game Overs here. And we didn't always have the Konami Kode to help us (and even when we did, it still took ONE hit to die!)
We 80's kids grew up tough when it came to games. The toughest of all were the old, OLD school PC gamers; the ones who bought their games on floppy discs in friggin' zip lock bags at stores. Those guys humble a coddled console kid like me.
Dangnabit! Back in Mah day, we didn't have these conflagged Online gaming. When we wanted play with friend, we played in my house. With two controllers. We had no "Wi-Fi" or "Wireless controls". Ours plugged into our system and we liked it!
We had to leave the game on overnight and continue the next day in order to beat it because of the lack of a save or password feature.
And I play the game now and it's easy as Hell. It's amazing how many levels you can just run through safely (FUCK the side-scrolling platforms and pitfalls of death levels, though! The latter-half of Skyland can kiss my ass!)
I could have sworn Super Mario Bros 3 always had a save feature though The first two didn't though, but they were much shorter games that could be beaten in one 2-3 hour sitting if you were good enough. Super Mario Bros 3 seems like you would need to put a whole day aside just to beat it (that is if you are a perfectionist like me and don't like bypassing any stages or worlds ) and how many kid's parents at the time let them play videogames for the entire day
I grew up as a Nintendo kid (something I'm rather ashamed of these days, but hey, it was the 80's), and you don't forget stuff like that! Hell, I still haven't forgotten the nightmares of the underwater bomb-defusing level in the Ninja Turtles NES game (and that too is easy as pie now that I'm an adult)
I was born in the late 80's but really I couldn't remember anything before the early 90's. That was when we got a NES and SEGA Master System as kids, so I still started gaming pretty young, I was probably 4 or 5 when I first starting using these games, I could never beat Super Mario Bros 3 back then, it got simply too hard towards the last two worlds, Usually I used a flute to bypass world 7 and then I could never get through World 8. Easy as pie for me now though, especially when you use a P-Wing and just fly over those seemingly endless barrages of army tanks and bullets in the last world
I could finish off some other games that were impossibly hard to even those much older than me though. As a kid I was quite a good gamer for my age, now I'm probably just average or even a bit below average since everyone does it these days and I don't play as much as I used to. On the SEGA Master System I could finish both Sonic games, which were probably harder than the more popular Megadrive/Genesis versions due to their limitations. I could beat Fantasy Zone too - it's not a very popular game but in spite of its cute and colourful graphics it is ridiculously hard even though short (could be beaten within an hour on a good run, it had no save feature either) it's a game where not paying attention for just a second could determine whether you have any chance beating the game or not later down the road as it's not generous with lives and often one hit = instant death But damn I love the challenge that hidden 80's gem carries even today
Wasn't a fan of constantly going back and forth from the game to the menu to equip shit. I know, limitations of the Gameboy and all, but come on!
Also, as ~sbkMulletMan said, it's tone is... goofy and all over the place. The Nintendo references just feel out of place and weird compared to the strangely interesting idea of a world within a dream.
I do too, but it just doesn't feel right to jump on a goomba's head while spelunking an otherwise standard Zelda dungeon. It's like how the latest Indiana Jones had aliens in it, you know? They belong in Star Wars, not in Indiana Jones!
Yeah, the Roc's Cape or whatever it was called was really awesome. Kinda wished it wasn't an item (that had to be equiped time and time again in that crappy menu system the game has) but a standard ability, but the limited buttons on the Gameboy and all...
Hey, speaking of which, what was up with all those Mario references, anyway? I can almost tolerate Wart being a part of it, but the Sidescroller bits with Goombas? Really?