The Star Trek one was a lot of fun, but I hit the level cap way too fast. I had the flag ship, a rank of Vice Admiral, and the new episode missions were just trickling in way to slowly to keep me interested.
I don't play MMOs anymore, they're pure evil. Runescape let me down hard after EIGHT years, and I'm glad I haven't went back. Now I plug away at Minecraft, Terraria, and various old games via emulators. I also try to write and draw too.
I don't play MMO's anymore, since I'm a recovering gamer. At my worst, I spent about 20 hours a day, non-stop, playing MMOs like Guildwars, Priston Tale, Ragnarok, Maple Story, Ultima, Runescape, and Everquest. Needless to say, during those dark days I had no social life of any kind, lived in a filthy room, no job, no respect for myself, no prospects or dreams. I finally realized that in the end, all that time I spent is meaningless, because I no longer have any of those characters, accounts, or things to show for the time. Other people have fond memories of going out, dating, spending time with friends, learning a skill, etc. Meanwhile I know how to get a +9 titan bow on Priston Tale, or have a completed 100% HOM to import into Guildwars 2.
I realized that MMO's are really a waste of time, especially when the grind begins. Those games are designed to keep people playing if you think about it, by having never-ending quests, obscene material requirements for creating anything good, and time limits on how long something will be useful, like epic gear or cash shop clothes. These days, I try to forget the time I spent and focus on attempting to become an artist, something I can do with my life. And something that I can show people with all the time I spent on it.
Dear.. I understand where you're coming from but I can handle it. I'm a full time student, I have a job, I still fit in volunteering, I go out more than I should , and I have a shitty fucking roommate. Sometimes arts not the best way to vent my anger and brutally killing things is. I'm sorry you went through that but I can handle myself. Thank you!
Seconding Guild Wars. I used to play Guild Wars 1, and it seriously was the only MMO I played that wasn't a total grindfest and had an awesome storyline and mythos, etc.. I haven't played the second one yet, but they say if you liked WoW, then you'll like this game. Plus it's free! You only need to pay for the box! :3
I currently play GW2. It is really great in that it has 80 levels but you can get about 4-6 levels a day if you're a casual laid back person like me. Hardcore people make it to 80 on a character in 4-5 days, there's no massive grindfest but there's still heart quests that make it feel a bit grindy. At least it's not "go kill xxx mobs then get exp".
It really depends on what kind of person you are I think. If we look at GW2 and compare it to other traditional MMOs like WoW or most MMOs developed from asia - calling GW2 a grindfest would be laughable.
The best thing about only having to pay for the box is that you're not forced to play it. If you get tired of it you can always come back to it later and pick up where you left off - and since there's no retarded increase of exp to level (after level 20 it takes about 1.5 hours to gain a level up to 80) you're not really being left behind by hardcore friends. Also higher level players can come back to lower level zones and get temporarily de-leveled in that zone to play with their friends.
I think if you're the type to make one character only and use it forever as a main you'd do really well. But making alts can be a bit of a snore especially when you've already visited all the zones already (if you make alts it's highly recommended to not do the map completion achievement.) The gear in Gw2 is a bit weird, it's all about collection the best looking sets via karma (a soulbound currency) or tokens you get from completing dungeons. So naturally the best looking sets are the most expensive ones - there's no focus on which has what stats.
You basically level up via doing heart quests and dynamic events. Heart quests act as pit stops between events in a way, but they get you to do a lot of unique and obscure sometimes-fun, sometimes-boring tasks. Like a heart in the Norn starter area gets you to pick up raven eggs on the ground and put them back in the raven roosts. Since those quests are stationary having to re-do them on alts gets a bit old. Dynamic events can feel the same way sometimes since they have cycles and the same ones will eventually recur. You can also level up to 80 purely via crafting however it's obviously resource heavy and by consequence expensive. Then there's World vs World (3 servers fighting) which is another means of levelling but not as reliable or consistent in experience gain as pve.
I'd still say give it a try, they've reinvented and improved on a lot of the issues with older mmo models but at the same time it's by no means perfect.
Yup, they have plenty of dungeons though you don't get invited (you open them via your personal story line) to your first one until level 30 and unless you're in a guild you won't have much luck getting in to any unless you're level 80. Good news is that getting to level 80 isn't hard at all and each level after about 20 takes 1.5 hours to gain.
There's no such thing as dedicated healers/ tanks or damage dealers though in GW2. The closest thing to a healer would be a Guardian who's skills are heavily designed around supporting other classes - but unless your team mates are dodging + using their own survival skills it won't matter how much a guardian will heal them or give them a regeneration buff - they'll still die. The game play has some pseudo FPS elements in that to stay alive you can't just sit in front of a boss and take a beating as long as someone heals you. Heal skills have long cooldowns and thus you're expected to utilizing dodging and a myriad of tricks, traps and conditions at your disposal to negate damage and kill difficult enemies.
So you can expect to see teams of all kinds of classes going into dungeons. You can however still spec yourself out to have higher toughness (damage resistance) and vitality - or you could trait into Power and Precision for heavy damage. These help a lot but at the same time those traits alone aren't going to keep you alive if you're going to stand in one spot and whack away.
There are a few decent free-to-play games on Steam, but if you can shell out a little money to buy the game itself, Guild Wars 2 is a great game with no monthly fee. Better than any of the free games I've played thus far.