Indie games? I've played the demo for Limbo, super great game. Funny enough, there is another indie game with very similar aspects (panoramic style left-to-right gameplay, puzzle solving) called Deadlight. Deadlight I bought, but I got epically stuck. Before being stuck, it was a fantastic game where you're a father trying to get back to his wife and child in the midst of a zombie apocalypse. The background detail is gorgeous. But the autosave feature doesn't save as frequently as it should and I find myself having to escape a corrupt army holdout over & over & over because the person I am trying to rescue is a tard and can't keep up, thus resetting my progress to 0 everytime. So yeah, I stopped playing that.
Some of these aren't Indie, but I enjoy playing them.
Fez (XBLA): 2D/3D Puzzle Platformer with a nice 8Bit feel.
Journey (PSN): Love this one! It's an adventure/exploration game with beautiful music, characters, and environments. There is a pseudo co-op mechanic, too.
Don't Starve (Browser): It's a silly survival game where you're dropped into a randomly generated map and have to collect items, do crafting, and fight monsters to see how long you can go without starving to death. [link]
ChronoBlade (Browser): This one isn't out yet, but you can sign up to be part of the closed beta testing. It's a 3D Side-Scroller Action RPG that is set in a Multiverse. It's like DFO meets Diablo. I'm the VFX Artist on ChronoBlade and I'm having a lot of fun working on it and playing it. [link]
It's not exactly comparable to Minecraft, but put Minecraft in 3rd person, give your character HIGH mobility with RPG elements and an actual goal in a preset world and you have Cube World. It's not finished, but the creator was thinking of putting some sort of house crafting in the game and you can make your own weapons block by block.
He is not sure. It could be available in a few weeks (doubtful) or a few months. I can tell you one thing, he shows about everything he puts in it as he works on it. There's a crap ton of decent length videos and meaningful screenshots.
Kerbal Space Program. It might still be only 18 bucks, and you'll get all the future updates for free after buying it. They've also got the .13 version downloadable for free if you want to give it a try before buying.
Oh, I forgot to mention a little MMO called Vendetta Online. It's a space sandbox. It's got a small community, and it's still kinda basic (and the graphics aren't crysis, if you're shallow enough to judge a game's worth based on that...), but it's devs are dedicated to it, listen to the community, patch and update it on an almost weekly basis, it's player-skill based, classless, skill-less , twitch controlled with 6 DoF, it's only 10 bucks a month (less if you buy larger chunks of time(down to 7)), and there's weekly events.
Now that sounds like a game I will have to look at, it seems like a lot of space themed game are coming out recently. Then again I supposed the gaming industry is so large you could say that about most genres and themes. So in this game is it just to survive and visit various locations? Or something else?
No. You can fight in a war between two of the NPC nations, become a pirate, a miner, a mercenary, a capital ship manfucturer, a space-faring dog (yes, someone actually does roleplay that); when I've got the money to subscribe I usually do double duty as a nationalist privateer/militiaman and a teacher in a pvp school.
Pvp is fully open pretty much everywhere ('I see you *pew pew*' open), so watch your back.
to sum it up, the Battle Kid series is a series of homebrew NES games made by a guy named Sivak he sells on Retrozone.com. it's pretty much like a harder version of the Mega Man games, set in a big area like Metroid. the first game is already out on the site, and the second one is supposed to come out this month. he released demos you can play on a NES emulator if you want to try it out, but be warned-the first game was #8 on Screwattack's list of hardest NES games... and they weren't kidding.
and yep,I'm mad hyped for Mental Drift.another game I'm looking forward to on the indie end is BaraBaraBall,if you wanna check that out.
all I really know is he has a contract with the publisher of the Retrozone Carts, and that they make a cart every time they recieve an order, so I guess unless they say otherwise, the cart numbers are unlimited. As for the series Sivak says that he's gonna take a break for a while after the 2nd game gets released.
If they haven't been said already, I have a few. -Limbo: a 2D monochrome/atmospheric/grim plattformer, with astounding asthetics. You've got to settle down a bit to enjoy it though, can't just hop in and play 20 minutes and then pull out again. Darken your room to a comfortable degree, close your doors and windows so it's silent. I'd recommend a headphone and NONE of your music playing to completly sink into the game... Just start and let the game catch you
-EDGE: a 3D arcade-y plattformer, where you controll a block through many levels and really have to watch your timing. simple and fast fun.
-Bastion: an indie-rpg isometric perspective. The graphical style, the original narrative and storytelling-way really sold it to me. It's good in the gameplay department too, for me atleast.
-MirrorsEdge: A first person parkour-plattformer. Pretty much my favorite game. High quality graphics combined with unmatched visual effects and astounding asthetics, plus a fluid and intuitive gameplay that I had never seen up to that point. You should really check it out! The story falls pretty flat though and it's really short. Not really an Indie-Game though since it's published by EA, but it plays and looks like one, and costs only 10 €/$ average.