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Posted:
November 13, 2012
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Your thought on what a low poly modle should be
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AnimatingDreams
Nov 13, 2012
Student Filmographer
For al those modeler out there, when your modeling a character, what would you consider to be low poly? 20,000, 50,000 polys? Just put a amount of poly you should have.
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Xyires
Nov 13, 2012
Hobbyist Digital Artist
Under 10k is fine with me, I like to try and keep around the 5k mark average though. It depends what you intend to do with the models...
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shininginthedarkness
Nov 13, 2012
I've got a model with a million billion polys. I WIN.
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priteeboy
Nov 13, 2012
Hobbyist Digital Artist
You must also have a computer powered by NASA to even open that file
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Abstract-Mindser
Nov 13, 2012
458 was enough for Mario, it should be enough for you.
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priteeboy
Nov 13, 2012
Hobbyist Digital Artist
Then again, Mario is a fairly basic character design. They may need more if they are doing something along similar lines to Master Chief or something
Then again, Mario's smooth, rounded features doe show the signs of low-poly-ness more. Like his hexagonal-looking hat in Super Mario 64
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Self-Epidemic
Nov 13, 2012
Professional Digital Artist
Do you understand 3D modelling at all? 20,000 is NOT low poly. Something like 7000 would be fine.
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AnimatingDreams
Nov 13, 2012
Student Filmographer
My model is 55,000 I was just curious, that all.
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Self-Epidemic
Nov 13, 2012
Professional Digital Artist
Why the hell is it that high? It doesn't need to be that high, remove some loops, even Valve work at 10,000 max.
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nosugarjustanger
Nov 13, 2012
69.
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!
prosaix
Nov 13, 2012
27000 poly
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