Theorectically speaking i would try to reinburse you for any work you did for the game promo wise but we a a longs way off form that. But once again that is an amazing offer and i really appreciate it, thanks.
I would need a writer for the story and characters. So i could use you. I need a code jocky. Writer. Animator. Concept artist. Maybe a battle designer/designer etc.. If anyone got payed it would be the coder first and profit would be shared by all.
Lol. Sorry I just reread your post, sadly I cannot pay up front but I have a couple projects I am working on currently, that are meant to be for profit. If you would really like to help, you can note me and we can discuss the particulars of the game projects themselves, as well as the game "schedule". I look forward to hearing back from you. Also please forgive my previous post, I wasn't paying as good of attention as I usually do. And I do so apologize.
Yeah, i figure if i can find one i may have to fit the bill for him/her wich i would do. Probably alot of people on the team would have to work for some knid of profit share wich they probably wouldn't be to happy about. I'd do some concept work and need a animator, so i'm thinking a five man team or near that. If i got the right people who were solid i could afford some small payments but i'll see how i go.
Ok. I am willing to work on it for free. Unfortunately I have no artistic talent. I am mainly a writer. Luckily, most of my writing experience has been from designing games. Making the story work with the gameplay and telling the story through the world and what is seen. Although the only experience with GDD's (besides studying them) I have is with LittleBigPlanet, if we can start making that we can easily bring in a programmer at any point. RPGs are mostly numbers and calculations and can be done on paper first.
Hmm im unfamiliar with GDD's. I guess i would want it to be either like Vandal hearts or final fantasy 6. Im planning on really only doing the concept art but could help with the designing but maybe i would leave that to the designer more.
Have any games you worked on been on iphone or android or pc or the others like psn.
A gdd is a game design document. It is basicaly a blueprint of the entire game. Mostly just writing, but can contain character art, maps, and 3d art. It's meant to have everything about the game and is used by all groups (artists, writers, programmers, etc) to use as a reference on where to go and what should be done.
What the games about. Any messages that are trying to be told. What each button does on each screen. Every place that can be visited. So let's take one area. It would describe what it looks like and the felling the place gives off. Would need to know of any secrets in that area. What could be fought there. Any special events that happen. Something that adds to the story or develops a character. Stuff like that.
It is pretty confusing. Almost every game has one though. Probably be better if you looked it up. For smaller games and indie games it isn't needed as much since the team is smaller, but I figured making atleast part of it specificly for the programmer would be a lot more efficient and better for that person.
Ok then, i remember reading about GGD's now, thanks that jolted my memory. I my self am on the look out for a paid postion in a company so i still need to consider if it's worth starting for me cause i'll probably get a job and have no more time left for it.
I still need to consider if it's something i can do and will be able to finish. Anyway i probably won't start right away given i have other things that need doing but i'll keep it in mind and see how things go.