the main character was supposed to be a demon because he signs a pact with multiple humans, taking their soul at the end of each episode. I got the idea to make 7 of the episodes have the title of the 7 deadly sins, so thought the main character should be serpent like, because of the adam and eve legend where the serpent gets them in trouble.
the first thought was "OMG i dont want to model, rig, then animate 8 tentacles!" but it works out as 4 tentacle legs, 2 arms, and 2 braids, so 8 in total
the 7 deadly sins is an interesting idea... hm... i don't know, snake just doesn't seem interesting for me... if kuroshitsuji had used snake instead of Sebastian Michaelis, I won't read it. But it's really up to you how you want to depict your characters... i was just giving my opinions.
i forget the term for it, but when black butler came out all i heard was it was design for female viewers lol. This is more designed for 20-30 males so gona go with a main character who looks "cool". you may be interested in crow or raven when i get around to finalizing their forms, raven is based on Advocat from a japanese import game [link] and crow is probably going to be based on Accelerator from a certain magical index [link] although im wrestling with how humanoid they will both be(thinking about making them male harpies)
in RPGs there is a sizable number of people who play females(myself included) because if ur gona spend 40+ hours looking at someones back side, its better to have it look good. however in story driven things a guy is most preferred, cobowin cant compare to kratos or the gears of war guys, but making u deal with shallow eye candy for the whole game often is a detriment to the game overall.
The different chapters can be better knitted/related to each other because a few of them seems quite random, or at least the vagueness of the summary makes it seems so. A quick foreshadowing you can use is is have future character appear in the background or interact vaguely with the current pact-characters; this is done a bit in Ghost Trick, Phantom Detective and the World Ends with You where you may be able to access characters that will move the storyline before they are needed to move the storyline.
For the chapter the warlock is introduced, you will probably have to figure out how that warlock's secret is revealed because if this warlock was smart enough to fool many demons for two hundred years, I have high doubts that the warlock simply said his accomplishments out aloud for any eavesdropper to hear. The warlock does seem to be a good villain though besides the fact he seems to appear out of nowhere.
For the ending, I was quite confused because I do not see why exactly that chapter has to be played after Cobowin started this great war. It seemed a bit of more like an ending cut-scene.
Other points to consider: Make sure the background information like magic, pacts or celestial people is explained somehow either through narration, a character or etc. I was bit confused on the celestial people a bit honestly. And that's about all the constructive criticism I can give. Hopes it helps a bit.
thanks a bunch it really helped, should have the beginning of a world background story up soon to explain the heaven hell and earth rules.
the reoccurring characters may be hard, since each pact is a different person at a different part of the world the humans wont be showing up too much but with how much effort I'm putting into the models they will no doubt be reoccurring even if they are just in the BG with simple one line conversations when u click on them. I was also thinking about having the angel girl become a fallen angel and be the player character at the beginning of season 2, but haven't thought too much about it yet.