Hey all you artists reading this, I hope you learn something!
Theres always been something people point out at your pictures in saying that they are 'weird' or 'strange', often long before they see the good things about the picture. Face it, alot of the time, when you see a picture, good or bad, you always see the bad things about it first but for obvious reasons choose not to mention them or simply let it blow over your head.
I found an pyscological explanation for this. It is related to robotics in someways and is known as 'The Uncanny Valley'. Read on or follow the link to Wikipedia.com I have given below.
As it is, the Uncanny Valley is the belief that a certain field of realism exists that humans as oursleves find unsettling, weird and sometimes disturbing. The Uncanny Valley theory suggests that from the development from robot realism to healthy human being realism there is a 'valley' just before reaching human likeness. A robot or for this case a piece of anatomical art gets gradually more realistic until a point of anthromorphism, where human likeness dramatically falls because of obvious flaws to the human reconstruction that our brains can't identify and refuse to interpret as a human being. We find this known as 'The Uncanny Valley' and very disgruntling as I said before. With a little bit more realism added, our likeness does begin to rise to the point that we recognise the art or robot as a human being.
A major example of this is the movie: FINAL FANTASY: THE SPIRITS WITHIN. This was a major box office disaster, despite being a missivly budjected movie. Many people blamed its lack of storyline, and because of this had to turn to its visual graphical strengths. This was the first fully animated 'realistic' FMV of feature length to be realeased, and because of this fell major victim to the case of 'The Uncany Valley'.
Most people blamed the characters lifelessness. The characters seemed like 3-D polygons with skins painted on, and showed little texturing and realistic finish such as perspiration. People found the movies characters hard to focus on, and couldn't get too involved because of their brains alleigence with 'The Uncanny Valley'.
(Just for the note FINAL FANTASY VII: ADVENT CHILDREN has so far sold much better, as its producers have greatlly truied to rectify this flaw.)
I hope that in some ways all of you artists reading this have realised somethign and can learn and improve from the topic I have just mention. Just to remind you, below is the Wikipedia article I have linked, and is also the basis of most of my infomation here.
Feel free to agree or dissagree with me, and also expand on what I have said, I encourage it!
I think this is an important quote from the article:
"The phenomenon can be explained by the notion that if an entity is sufficiently non-humanlike, then the humanlike characteristics will tend to stand out and be noticed easily, generating empathy. On the other hand, if the entity is "almost human", then the non-human characteristics will be the ones that stand out, leading to a feeling of "strangeness" in the human viewer."
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"We must learn to live together as brothers or perish together as fools." -Martin Luther King, Jr. "I want to know God's thoughts; the rest are details."-Einstein My Mini-City
Yes! That totally makes sense! Which is why, I think, that if one makes an attempt at (photo)realistic art with human subjects, whatever flaw would be more obvious than if the art was say, done in a more comic like style, which can also be very realistic.
Yes that is exactly my point, I'm glad it was comprehensible!
I'm glad you took the time to read it, and please ask others to give it a look too, I would really appreciate it!
Thanks!
thats really interesting. i never saw the final fantasy movie, but from the few ads i remember, the characters seemed too "perfect" and thus very stiff and expressionless. on the other hand, the anthropomorphic characters in monsters inc. or shrek show a wide range of emotions which i think is the reason people can emphathize with them more. im not an expert in the matter, but i think being able to capture emotions in faces is a big part of comics..
i used to try to draw human faces perfectly symmetrical, but they ended up being very stiff and lifeless. i would focus on the symmetry instead of reaaally looking at the face and all its quirks, or "faults". i still have trouble with that, especially when im drawing a frontal view of a face, but i try to capture what makes that face unique, rather than trying to make it "perfect".. also, when i first start painting or drawing a human form or object, i try to get the essence of the form, rather than focus on the tiny details.
so, in other words, i either try to capture the realistic faults of humans, or their cartoony essence.. o_o;;
Yes, when it comes down to it, this theory proves that either way is good, but in between always turns out 'uncanny' as it is put. You are right with those pixar movies, simple animation (yet still 2.5-D) and comics produce a better result, than an attempt at a realism that doesnt quite turn out. WHY it doesnt turn out is simply down to the law of the 'Uncanny Valley'!
I'd like to show you some awesome nature related work from more or less unknown artists which deserve more attention - this is a must see, you won't regret it!!!
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Theres always been something people point out at your pictures in saying that they are 'weird' or 'strange', often long before they see the good things about the picture. Face it, alot of the time, when you see a picture, good or bad, you always see the bad things about it first but for obvious reasons choose not to mention them or simply let it blow over your head.
I found an pyscological explanation for this. It is related to robotics in someways and is known as 'The Uncanny Valley'. Read on or follow the link to Wikipedia.com I have given below.
As it is, the Uncanny Valley is the belief that a certain field of realism exists that humans as oursleves find unsettling, weird and sometimes disturbing. The Uncanny Valley theory suggests that from the development from robot realism to healthy human being realism there is a 'valley' just before reaching human likeness. A robot or for this case a piece of anatomical art gets gradually more realistic until a point of anthromorphism, where human likeness dramatically falls because of obvious flaws to the human reconstruction that our brains can't identify and refuse to interpret as a human being. We find this known as 'The Uncanny Valley' and very disgruntling as I said before. With a little bit more realism added, our likeness does begin to rise to the point that we recognise the art or robot as a human being.
A major example of this is the movie: FINAL FANTASY: THE SPIRITS WITHIN. This was a major box office disaster, despite being a missivly budjected movie. Many people blamed its lack of storyline, and because of this had to turn to its visual graphical strengths. This was the first fully animated 'realistic' FMV of feature length to be realeased, and because of this fell major victim to the case of 'The Uncany Valley'.
Most people blamed the characters lifelessness. The characters seemed like 3-D polygons with skins painted on, and showed little texturing and realistic finish such as perspiration. People found the movies characters hard to focus on, and couldn't get too involved because of their brains alleigence with 'The Uncanny Valley'.
(Just for the note FINAL FANTASY VII: ADVENT CHILDREN has so far sold much better, as its producers have greatlly truied to rectify this flaw.)
I hope that in some ways all of you artists reading this have realised somethign and can learn and improve from the topic I have just mention. Just to remind you, below is the Wikipedia article I have linked, and is also the basis of most of my infomation here.
Feel free to agree or dissagree with me, and also expand on what I have said, I encourage it!
[link]
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Betcha can't guess where this goes [link]