Well now since I'm older it is a lot easier to draw consistently without much of the pressure. ^^ And I actually never thought of looking in military catalogs, that is a rather amazing idea! Thank you! ^^
TBH it all comes down to forgetting about being 'unique' and 'original' and forgetting what YOU want to wear and thinking about the character as a human being.
Who are they? If they walked into a fashion store/tailors/armourers (whatever setting you have) what would they pick to wear. Or do they make their own clothes in which case they look a little DIY? or are they a Thrift store shopper who wears whatever they find? Do they care about how fashionable they look? (whatever fashion they aspire to, Vogue, Goth, Punk etc) Do they want to look sexy or sexually appealing? Do they just not give a damn? What's their job/role in your story? Ie It's rare to find a lady who would spend hours doing her hair and make up just go out and mess it all up again because they're a fighter or a racer or something. (but not impossible of course) They might even have a uniform style outfit as they might be militaristic in nature or even a store worker or coffee shop person.
Also watch DVD Extras about costume, the designers tell you why they chose certain things and you can learn from them. Such as Aragorn in LOTR might look scruffy but they put fancy embroidery on his shirt before aging it, to make it look like it was once a rich garment but now it's worn in, which describes who he is down to a T.
In the end a good story and solid characters with costumes that make sense will be more 'memorable' than a set of costumes that make no sense at all. Even Princesses don't wear ballgowns all the time. The Webcomic Questionable Content has everyone dressed in Jeans and T shirts most of the time, but yet it's a great memorable work for other reasons.
Thank you. I ended up going simple for a girl with a simple personality, and weird clothes for a weird guy. If that makes sense. With the hair, is it better to keep a consistent hairstyle or change it up, do you think?
tbh it comes down to what you fancy and again, down to the character. In my comic some characters change from having tied up to down hair and some change outfits a lot and some stay the same, I hope that they're idetifiable enough as people to not confuse people with things change, ie same body type and face shape. This is more difficult if you use a similar face shape and eye/nose/mouth combo on all characters.
Think about your friends and family. If they were all bald and wearing the same clothes you'd still be able to recognise your mother from your friend due to unique facial features and body types. Drawn characters should be the same
Yep, its character design, or part of concept art.
First of all, you should know how to draw for anything. There is also research involved when designing your character. Basically finding out your time periods, where your character lives in. Just basicall like almost why you wear your clothing in this city, and so for that character think about his setting. It does effect his/her enviroment. I say concept art, since that is their job to design stuff that are supposedly familar yet in an another world. Feng Zhu, Ctrlpaint are good sites for that. But of course, since this is DA, there are many tutorials, on principles of art, anatomy and all the fundamentals you need.
Then when actually work on the character, its experimentation. You play with alot of thumbs of your character, basically the shape. This can be sinple drawing, a silohuette, etc.
Then after making alot of thumbs, your good to go. You can start designing, back, front, and 3/4s. You can also have the liberty to pick thumbs and combining them.
Things to keep in mind not only the stuff I mention, is also weight, function, attitude, etc. Weight is a good thing, but we can't feel it, you got to show it to the audience that the drawing has some weight. A typical kick stand pose can show weight too. Weight isn't necessary all the time, but it makes it look interesting. Function, everything you draw on the character should have some sort of function. Alot of them also should have a story. If you slapp on a scar, you need a story. Any marking seems to create some sort of story.
This is taken from the Concept art nights facebook group. Just some notes that Chris made about designing a character. The facts system will be very helpful.
From Hannah Ahn's notes:
Notes for Chris Legaspi's webinar from Wednesday:
Skin Color Bands ------------------ your arm moves from yellowy warm at the shoulder
or maybe even a coolish flesh tone to pinks and reds and the elbow and elbow pit to saturated reds and pinks at the hands
Reilly figure drawing system
Core Principles ----------------- Shape Value Edge
Core principles to keep in mind when designing: ------------------------------ ----------------- F.A.C.T.S F = Form follows function A = attitude (The Pose) C = Characterization T = Tools (Help support the story & function) S = Silhouette Character Design Outline
1.Brief - Your assignment. What you need to create/design. 2. Sketch - Initial drawing / Thumbnail / Idea 3. Review & Feedback (Art director) 4. Clean Design 5. Additional Feedback if nec. 6. Render/presentation 7. Production Art
Here are some essentials for character design! They're very fun to read! [link] [link]
Most importantly, when designing a character, one must focus on their role in the story. Are they the main character? If so, are they extroverted, or introverted? ETC. These things can help you in designing an outfit for your characters.
Oh yeah, and please try not to make your character design too complex. Simple is good too. It's best to keep your character designs simplistic so that you can draw them sucessfully over and over again.