1. Doodle figures in whatever action needs to be happening. 2. Rough out background composition to support/frame the figure. 3. Fake some perspective.
Or if the setting is the main point of the drawing, I'll rough that in first and fit whatever figures may need to be there into the perspective.
I use Illustrator all the time but I don't think I've ever touched its perspective grids. I'll draw stuff flat on and out it in perspective with a distortion mesh + free perspective transform d the mesh, though!
The perspective grid method is very good when you learn how perspective works with the basic shapes.. You'll learn it fairly quickly by constructing the perspective a few times using the vanishing points.
With a little bit of practise, it's not difficult to use the perspective grids in figure drawing or backgrounds.
Unfortunately, many painting tools do not support them, but you can construct them fairly quickly by using 3d workstation software, such as Blender.
Of course, you could also construct the whole perspective setup using a 3d application, but that's a rather slow process.
yes I agree that it can be a laborous process. I like the perspective grid in illustrator, but I understand that not everyone has that and it might not be for everyone. Thanks fot the comment danceswithdogs.
Do you use software or freehand for that? The trouble I found with free hand is that I can't reach beyond the limits of the paper, so it became a drag to measure everything out to vanishing points far off the page. (I am not good enough to eyeball it)
Software is always better in my opinion especially for environments. Even if it's architecture or nature, the world is going to look very straight on the horizon (or curved if it's higher up/ perspective), and as such the more accurate your guidelines are to the vanishing point, the more realistic your environment is going to be. I use sai to paint myself so I use it's "line" tool for this.