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January 18, 2013


Replies: 14

Smoothing out the painting?

CuriousLass Featured By Owner Jan 18, 2013  Student Interface Designer
I'm kinda new to the environmental concept art stuff and I'm at this difficult stage where I want the colors and shades to somehow mix together to make it more realistic or something..

Any advice would be greatly appreciated!

Here's the link to the work in progress: [link]

If you could tell me what you think about the concept itself would be nice too..

Thank you so much! :D

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Devious Comments

Chronos-Kun Featured By Owner Jan 21, 2013  Hobbyist Digital Artist
Brush techniques and a wider library of select textures make a world of difference. what I see here is under completion as well because it is obviously unfinished. so as a suggestion: for the background, mainly for the river and forest top/grass, what ever it is, add some dark greys and blues to steer away from a less saturated finish, plus it will provide depth not only due to its distance from the height of the foreground, but make it easier to imply shadows of the trees you are building around that part. Also, on the tree towards the left of the composition, add more shadow to match the shadow on the right tree. but only towards the far left. the light will slowly transition to dark on that tree to the left. It will make the light appear more natural.
CuriousLass Featured By Owner Jan 21, 2013  Student Interface Designer
Thanks for this! I'll surely work on that.
samth Featured By Owner Jan 19, 2013
I'm new to it too! So do forgive me if this advice is a load of crap - but here goes.

1. Use references.
Not sure what a forest canopy or river looks like from the air? Get a photo!

2. Block things out first.
I think this is the best advice I can give you. You've gone into heaps of detail of the rock (Weeks worth!) but you haven't got past even the base layer for the forest floor and the buildings look like they've just been shaded under pencil. Try and work on the piece as a whole - that way things are less heartbreaking when they need to change.

3. Those silver buildings?
I'm not sure why they're silver. To me they should be the same colour as the rock as if they've been hewn out of it.
CuriousLass Featured By Owner Jan 21, 2013  Student Interface Designer
Yeah I'm a little disturbed about the silver buildings too. And I do plan on making them as much as the same color as the rocks but I just couldn't get the right yellowish shade either =_='
I suck at coloring too lol
narutokunobessed Featured By Owner Jan 19, 2013  Student General Artist
I think you should also concentrate by adding colors in. Using complements, and stuff like that.

Also sharpness is key in a good painting. If you see some opacity going out of your edges, it makes it less real.

And using more hard egde, with no opacity brushes can really pull everything out.
achipps Featured By Owner Jan 18, 2013  Hobbyist Digital Artist
What you might need to learn is brush techniques. You have a few brushes to work with, but the main two are the hard and soft edge brushes.
If you need to show edges in the texture then use a Hard Edge brush.
I use that to draw bark on a tree and leaves on the ground.

The Soft Edge brush is good to draw a blended sky, and clouds, and then use smugde to make clouds show wind drafts shifting the clouds, or streaking them.
I also use a soft brush for grass and moss, but the only reason why moss looks like moss and grass looks like grass is because of brush strokes and patterns.

When you work on a technique, you develop your own movements. If you need to move in a way that is not easy to do, but look great then you take a lot of time practicing the movements and build up some muscles in your hand if that is what it takes.

After you are good with a lot of patterns, you gust think grass, and start filling in with a pattern and in a few minutes it looks like real grass. You only feel like it is just a better way of sketching, because you are finished when you are done sketching.

That is what you should try to do, and everything you have not drawn before takes practice until you know the best pattern.

It might not be easy at all, because you have to understand the nature of what make it look the way it does. Study it's pattern, and no matter how random it looks, everything has it's own pattern. It is how it is identified.

I started drawing a sketch, but while I had the idea, I decided to quickly draw in patterns to give it a finished look Most of it was quick and easy to draw, but some things I took a little more time. I could use more practice doing a quick sketch of scenes.

It is sort of like speed painting with a lot of things, besides the patterns, you have to briefly draw the details and had a little more detail later, but with distant blur you don't want too much detail.
CuriousLass Featured By Owner Jan 21, 2013  Student Interface Designer
I'm having a little difficulty adjusting brush settings too. I mean I kind of don't use a brush that's 100% in opacity and 100% flow. I used it once for the base of the rocks, but other than that, using it for the shadows and lights makes it look weird for me :/
I got a lot to learn lol xD
achipps Featured By Owner Jan 21, 2013  Hobbyist Digital Artist
You don't really need to fill in a area, I just like to block anything from showing underneath.

The flow makes the leafy look with out fading the shapes and patterns, and the different colors shows the shapes.
You don't want the colors to blend very much because you lose the shapes. You can adjust the brush flow until you see the leaves show.Some leaves on the ground might be decayed and they blend in more, so it is a mix, to get what you want. If it is fall then you don't want any blending, and you might need to start with darker color to show shadows under the leaves.

Using variety of colors you can scribble one color over the other and keep changing the colors until it looks like leaves. Then just draw a few leaves on top.
EldingaGunman Featured By Owner Jan 18, 2013
It's a working concept, but require more work to be pulled off. The biggest issue I have is with perspective. The lines of the houses doesn't seem to add up with each other. Look up the correct perspective, and apply that.

I also agree with the fact that you've used your paintbrush as a pencil. Look into some speed paintings on youtube and see how they use their brushes - most people will use large and rough brushes for the undefined background, and use smaller detail on the, well...smaller detail.
CuriousLass Featured By Owner Jan 21, 2013  Student Interface Designer
Yeah, reading the comments made me realize that I do use the brushes as a pencil (maybe because I draw using a real pencil everyday)

Maybe the pencil lines I added to the rocks for some sort of roughness made it look more like a sketch I guess.. did I put too much details then?
EldingaGunman Featured By Owner Jan 22, 2013
The issue with using too much detail is that it isn't needed, and will only take away from the basic shape. Your rocks, despite the density of the actual material, look very fluffy due to the fact that the shape is not defined as clearly as it has to be.

Look at backgrounds made by other people. Disneys older background works are excellent - they achieve very good backgrounds with very few brush strokes. Check out this BG painting (from the Beauty and the Beast). There is a stone column in the house, where the texture is well defined but where only the outlines have any visible 'line art'. No one would question the fact that the yellow things on the ground are stone tiles, either, even though the lines aren't always even connected, and they fade away in favor of color further away from the viewer: [link]

Detail is great as long as you know where to place it. In the disney piece, even little insignificant things like the fence, have some amount of detail. However, most of that detail is actually in the light source, shading and in the colors, whereas yours is in the vast amount of strokes you've used. Both can work, but the latter definitely require a better understanding of how rocks actually 'work' as a surface.
Tetchist Featured By Owner Jan 18, 2013  Professional Digital Artist
the whole thing is really oversaturated and, well, unfinished. until you put more work into it, there's only so much advice you can get :la:
Mintsteak Featured By Owner Jan 18, 2013   General Artist
I really like the picture so far actually! It reminds me of a World of Warcraft zone. I am not sure if you have ever played it or if that is intention or not. The lighting is pretty dramatic too. :D

I think your main problem though is how you are using your brush. Excuse me if I am completely wrong, but it seems as if you are using your brush more like a pencil than a brush. I can see in the back cliffs and the grass you are blocking in colour. However, I can see that you have very thin colours of line on the front of the cliffs. You should try working with larger brushes; blocking out the shapes before going in with a smaller brush. You are going to have a very hard time smoothing out surfaces if you are using something with so little surface area.
Ah, I am not explaining myself very well right now. I am just way too tired to properly put words in places in right ways. >.< I’ll just leave some links to some landscape youTube channels and hope that I didn’t make it harder on you. It is very helpful for me to watch how others do something and I hope that you will be the same. :’D [link] [link] [link] I seem to have lost two of my favourite channels... ;w;
CuriousLass Featured By Owner Jan 21, 2013  Student Interface Designer
I've never played World of Warcraft. I wish I could though (but school stuff.. *sigh* -_-)

I really need to understand the "blocking color" part though. Does that mean I should add more colors to some parts because its missing some? (if you could explain it, I'd be really grateful)

Oh and thanks for the links :3 I'll be sure to watch them!
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