Thanks you guys! I remade it on a new layer and she looks feminine enough now. Still a few things I need to fix but now I feel more confident and I actually know what I'm doing instead of just being lost.
Head is too small,arms too short and stubby,no hips,waist is too wide.I don't mean to be mean,but I really think you should look at some fashion magazines and start over.Don't worry though.I know you'll get it right!
OK, this will probably sound harsher than it really is.
The head is too small, the arm on the left at the bicep is too thick. You haven't shaded at all under the breasts, so they look flat and manly. And you probably want to give more curve to the wrists so that they don't look so thick. Thick wrists and ankles tend to make the appendage look bigger than they are.
I think if you address those points, that the picture will probably start to look a lot less masculine fairly quickly. You might want to shrink the waist a bit, but I'm not sure that's really necessary.
I think you're probably closer to having it right than you're giving yourself credit for. Sometimes one is a bit too close to ones own work to see what is and isn't working.
In that case, you want to start with the skeleton. Add flesh to that. Once you've got that, then hang the clothes off of the body.
Trust me, it's the best way. By doing a basic skeletal frame, you can make sure the proportions are right before you invest a lot of time and energy in the rest of it. The main problem you have is one of proportion. Drawing the skeleton first, will get the proportion and perspective correct.
I mostly draw comics, but this is something that I care a lot about, because it means that I can have more accurate drawings and waste less time redrawing.
Bear in mind that I tend to draw the same thing several times on paper before I'm able to create what I'm happy with. It's the way I do it, I very quickly sketch the basic composition.
Find yourself a good anatomy reference guide to help you a long. And learn how to construct guidelines for things like the face. I personally learned a ton from: [link] It's for animators and cartoonists, but realistic perspective drawing is a must for anything that uses drawing.
You'll have to work at learning to measure, but for the most part, things tend to be proportioned by head heights, or at least that's how I usually do it.
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Bluefley has a gallery filled with artwork that whisks you off in to a Sci-fi daydream, and keeps you captivated for hours. Marc has been a member of our community for over a decade and has achieved nothing but success with his astounding commitment to interacting with the community, sharing a prolific amount of video tutorials and generally being an all round rockstar deviant. It is no joke that we are absolutely delighted to award the Deviousness Award for April 2014 to ... Read More