You might have to look into trade schools, like the art institute or art centers . You initially have drawing classes, color theory, perspective drawing,anatomy ect. They do teach a lot of photoshop classes and matte painting, But then youll go into 3d and then be focusing on that. So finding a place and program that has exactly what your wanting. IF your not wanting to do 3d then dont get into game art and design or animation. You need to think of a goal of where you would like to be in the future. What do you want to do?? Find a school that offers what your looking for, dont get into any programs that your not feeling. School is a big investment make sure you shop for the right school. And watch out for those people from schools, they have the gift of gab and are like car salesmen. I would honestly talk to students when you do a tour. Faculty at schools will BS you sometimes, students wont.
Just pick a college you would like to go to, and search for the classes or courses they offer.
If you want to be a better artist any art class will help. If you want digital art then add a Photoshop class to that art class.
I know this will not help you find a college,but I just hope you are looking for your skills in the right place. Getting down to the basics of art, you need wisdom. If you depend on anyone then you can't do what it takes to be creative. Ideas are created because you know what you want, and you make sure you get it. People will only get in your way or distract you. You need to set goals and say this is what I want to achieve next, and focus on nothing else until you can do it. Keep track of what you can and can't do so you can fix that problem. When you see something that is too advanced then save it for later, and pick something easier to learn. Cheer for every little improvement, and be proud because you earned it. If you try too hard too fast, you might not see your improvements, and that is depressing. Never set your quality. If you have a quality standard it can tell you if you can draw then quit. Your art never needs a standard, it just need a process. You start with an idea, draw a sketch, improve the sketch until it looks perfect, then fill in the colors, add the shades, then the lighting, and improve what you have and add the final details the look it over an fix what you can. When you do that then you have a great quality because it is the result, and it should never control the art. If your result looks like crap then blame the process not the quality.
Arts students are exhibiting two collections of work in the Old Science Lobby, "Text as Texture" and "Web Animation." The works were created in Computer Art Graphics and Intermediate Digital Art courses taught by Sue O'Donnell, art and art history. The works will be shown through March 16.
It depends on what you really want to do in the art field, Most schools usually will have a variety of classes that cover all the general bases such as sculpture, design, and drawing, then usually in your second or third year you branch off into a concentration and focus on it. This is based on my own experience being an art student, I am a graphic design Major and this is how the university I go runs their art program I cant really say if all schools run like this, but when I was doing research It sounded like they did. It all depends on what you want to do in the art field, and how you learn art skills the best, those factors help in choosing a school. Some of the really good schools are either art schools or have amazing art programs, do research and do campus tours, those really will help you in choosing the right school and program that you will love
it is a little bit trying to figure out where you want to go, try to apply to all the schools your interested in or you like, also do campus tours. But I think the hardest part is after when you hear back from all the schools you applied to and you need to make a final decision on where you want to go, but in the end it becomes one the greatest experiences that will have!
For all the classes together sounds like fine arts. But those classes are a bit vague, because you can use the word digital in alot of areas. There is digital 3d modeling, digital painting, digital animation, digital vectoring etc. All those speciaties can be pretty much applied to any area of art that involves digital, traditional (painting and sculpting), figure drawing (human body study). These areas can be concept art/visual development, illustration, fine artist, animation, matt painting, etc.
I think alot of colleges including community colleges will offer any of the classes, but the core classes will always start you off the fundamentals. In a way, fundamentals you can learn by yourself, but if you want sort of a structure, classes can be for you. At my school, they also offer a second course which is about composition.
Im just saying it helps to take some fundimental courses too. It will greatly boost your digital art, because just thinking about it, digital art is a tool, and as long as you know the fundimentals, its less guess work and it just becomes easier to learn the aspects of digital. ITs because fundies remain consistent and they are about the same in any art you do. The only difference slightly is how you apply these fundamentals.
But if you want to take a digital art course that focuses on digital, you going to have to be more specific. There is alot of different types of digital art as I said. Animation, painting, 3D modeling, video editing, etc.
Well illustration is a bit of both. Illustration means to draw a concept, and you can use traditional or digital to do that. Such a thing you see mostly in book covers, cd's, magazine like new york, etc. Even concept art/visual development counts as illustration.
Painting is a bit of both traditional and digital, but digital painting does apply some of the fundiementals of basic traditional painting. Concepts like underpainting, colors, values, etc. The only thing you really need to learn that isn't traditional is what all the tools do with the fundamentals you have.
YOu still going to have to sketch and draw outside of digital to practice too.
I don't know much about the colleges in the US, since I'm learning in the French system, but from a general point of view keep in mind that art academics are multiple fold.
Technique is only part of what "learning arts" is about, and it's the most accessible one (you can get decently competent, or even excellent, without taking classes if you self-teach yourself with proper methods).
Unless your objective is to become a pure technician (which is fine, but not necessarily what you're actually looking for), you'll want to learn about aesthetics and more generally about art's meaning (the philosophical aspect, if you will). They're useful when your motivation goes down. I know I probably wouldn't have been able to take the U-Turn from engineering to wannabe freelance artist if it hadn't been for them.